Tuesday 10 May 2011

New T&T Kindred - Automata [Project Stormvault]

Automata are mechanical creations of Clock Mages - magic-users who spend their lives creating a clockwork replica of themselves from impossibly intricate mechanisms. Once wound up Automata can continue functioning almost indefinitely, as long as they mind themselves up at dawn when they begin to get sluggish.
Most Automata come from the Winding City, where a good majority of Clock Mages thrive. Their presence generally denotes that their creator has passed away and they are his or her earthly representative. While they are a marvel to behold, Automata are not good conversationalists, although they are capable of disjointed speech that sounds like grinding gears, and they often try to mimic others in their actions. Many Automatas get jobs in manual labour due to their strength, often in the mines. Others, however, choose to explore the world and become delvers out of curiosity more than a want for money.

Automata are unable to use magic, so may only choose the Warrior type in character creation.

Their stats are as follows:

ST: x 2
DX: x 1
INT: x 2/3
SP: x 3/2
WIZ: x1
CON: x 3/2
LK: x1
CHA: x 1/2

Trait: Automata are created from metal able to withstand extreme heat or cold. Natural fire or cold attacks do 1d6 less CON damage because of this.

7 comments:

  1. I'm new to T&T, and I only have an earlier edition of the rules. What does SP stand for?

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  2. Ah, so, if I utilize older versions of the rules and use this kindred, do you think it would be appropriate to apply the speed multiplier to dexterity instead (seeing as my copy doesn't mention speed -_-)?

    Also, since this kindred is an enchanted machine, do healing items such as potions still have an effect on it?

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  3. Good questions. These will be covered in more detail in the book itself but yes, you could use the SP on DEX for 5th edition, certainly.

    As for healing, Automata can be the subject of magical healing, but not potions. Instead they must drink oil, which there is an abundance of in this campaign world.

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  4. There's a book? Where might I aquire such a precious tome?

    One final question. I just realized that the WIZ stat also isn't covered in my version. Is that the same thing as "power" that you spend on abilities and, if so, can it just be applied to intelligence?

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  5. Ah, for that you will have to wait - I am referring to Project Stormvault, the campaign setting I'm writing.

    POW is the same as WIZ. No, WIZ and INT are different things. Your WIZ is just your capacity to use/ counter magic.

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  6. Ah I see, that was a careless overlooking on my part lol Thank you so very much for the information, and I look forward to the publication of Project Stormvault.

    You can count on my returning to this site for further resources. You do a most excellent job sir :)

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