Saturday, 24 June 2017

Wired Neon Cities - Necrowretch


Even florescent cyber cities have graveyards, or more specifically Necrospace.

Necrospace is, in part, a sprawling mass of chalk land where the dead are put to rest, drilled out holes in the earth holding millions of capsules in turn harbouring the flesh body of the deceased.

Only the rich few get to be buried, but as with Glow City itself, there's a fine line between physical and digital. Necrospace is also the term used for the graveyard of online avatars that haunts the comms relays in physical Necrospace. Billions upon billions are digitally buried here.

But shit goes wrong.

Sometimes augmentations spring back to life, or a virus somehow crosses the boundary between the two Necrospaces, fizzing a corpse back into existence.

The warped beings that bust out of their capsules are Necrowretches - corpses kept alive by electronics. Their mind is fractured and dangerous. They feel no pain, require no sustenance and never rest.

Necrowretch 4+
Wounds 6
Special action: you activate an augmentation. Roll 1d3. Each can only be used once per day. 1) arm blades - inflict and extra wound in combat. 2) warp armour - increase wounds by 2. 3) flamethrower - you now hit on 3+ in ranged combat.

The longer the Necrowretch is in battle, the more augments it has access to. While rare, they can be devastating when unleashed into the public.

Once, before better security was added to the cyber Necrospace, a Corpsetrash virus hit, releasing more than a hundred Necrowretches simultaneously. They were eventually put down by private Pink Cat military, but not before causing a wave of death and destruction that hasn't been seen since.




Sunday, 21 May 2017

Introducing Doom of the Savage Land


Bloody hell, I can't do it. After creating Tequendria I was going to take a break, but I decided to release Wired Neon Cities. After that I again decided to take a break, but that's not happening.

Doom of the Savage Land is my new thing that I'm working on. I wanted to take the Romance of the Perilous Land system - a blend of 5e and white box - and design a game more akin to D&D. Romance is very much its own game, so Doom of the Savage Land will be my own response to things like Swords and Wizardry and Labyrinth Lord.

If you're familiar with Romance, you'll know that I did away with Vancian magic, instead using a points system. This is staying in Doom, but I'm lacing the book with conversion advice because I'm so very helpful.

Classes I have written up so far: Fighter, Wizard, Thief, Cleric and Ranger. I'll likely add Barbarian too. Races are human, elf, dwarf, halfling and ratling. Yep, rats, baby!

Doom has refined some of the classes for Romance and I've added a few more options - such as martial styled for fighters and thief archetypes, so you can be, like, an assassin. Also, multiclassing is an option.

Also like Romance, HD works like MR in Tunnels and Trolls - giving you everything you need in a single number. It's also fully compatible with other editions. I love simplicity, being a simple chap myself.

In terms of release - who knows? I've got the system down, I'm just building it out.




Wednesday, 17 May 2017

Praise for Wired Neon Cities


Reviewers have been kind to Wired Neon Cities, my new minimalist cyberpunk game.

"Anyway, this game is a ton of fun. And for ~$1.50 it’s a great quick and dirty RPG you can put together with your friends, but it’s also a great tool for really looking at what makes cyberpunk. That’s what these games do–they capture the barest essence of a thing and present it to you. And seeing how other people do it is a great way to add texture to your own endeavours." - Bell of Lost Souls

Read full review.

"WNC is a game that makes me want to play it. The rules fit together nicely and are wonderful in their simplicity. It would also be a good introductory system for beginners. No weird AC, grid based combat, and complex sub-systems." - Die Heart

Read full review.

"I recommend Wired Neon Cities. It’s fun and simple and captures the essence of 80s cyberpunk genre." - Jesse C

Like what you read? Download here.

Monday, 15 May 2017

1d20 things in a witch's hovel


Hubble, bubble, yada yada. Here's some witchy stuff. Roll a d20.

1. Three-headed turtle with a bio-luminescent shell
2. Cat familiar (HD1/2) with one eye. Its claws are laced with arsenic
3. Bowl of curdled milk with an eyeball floating in it
4. A wooden toy depicting one of the PCs. It's sat on a table next to an assortment of knives
5. A dry cauldron with a mummified baby monkey in the bottom
6. A dead king rat hung up in the rafters
7. A blasphemous book called the Doomus Demonicus. Reading it requires an intelligence-based save or the PC goes a bit mad for 1d4 days. They are unable to talk in this time and take a disadvantage or -2 to all saving throws.
8. A statue of a devilish figure, blackened with fire. It smells of rotten egg and you swear its mouth wasn't open when you first saw it.
9. A bloated frog inflated with poison gas. Touching it releases the gas, poisoning all in the vicinity
10. A broomstick that is hovering slightly above the floor
11. A purse containing a large crab claw attached to a chain
12. A human skull with the tongue still in tact. The skull will speak of foul omens when midnight arrives
13. A staff that, if held without saying the sacred words of the black wind, turns into an adder (HD1)
14. A mirror that when held up to the back of the hovel, reveals the location of a hidden panel containing several trinkets.
15. A small box of dead bees
16. A cloak with a crow talon in the hood
17. A stuffed hare whose eyes have been replaced with that of a human. Inside the hare is a key
18. A scroll of teleport rolled up inside a hollow torch handle
19. A music box that plays a tune that hypnotises the listener (requires a wisdom save or equivalent). The hypnotised will be susceptible to the witch's mind control, should they say the word 'buzzard'. If so, they are under the thrall of the witch for 1d4 minutes.
20. A bat pinned to the wall. It is riddled with disease and if touch will disease a PC. Constitution save or equivalent required.


Saturday, 13 May 2017

Random character generator - Wired Neon Cities


Roll up a random cyberpunk character for Wired Neon Cities.

Class 1d6:

1. Gunner
2. Cyberblade
3. Face
4. Hacker
5. Doc
6. Mechanic

Primary attribute 1d4

1. Brawn
2. Nimble
3. Person
4. Mind

Starting augmentation 1d10 (roll twice)

1. Air tank
2. Arm blades
3. Climbing arms
4. Eagle eye
5. Eye projector
6. Head jack
7. Hidden pocket
8. Night vision
9. Telescopic vision
10. Translator

First name 1d10

1. Quinn
2. Bitch
3. Barcode
4. Big
5. Cage
6. Ryder
7. Bullet
8. Patch
9. Drexler
10. Viz

Second name 1d10

1. 6
2. The Punisher
3. Able
4. Twyst
5. Rigger
6. Shocker
7. Smoke
8. Two Blades
9. Glitch
10. Steel

Ex or Current Job 1d10

1. Corp peon
2. DJ
3. Thief
4. Ganger
5. Food truck cook
6. Private Eye
7. Cab driver
8. Model
9. Unemployed
10. Mall security

Friday, 12 May 2017

Random bard song generator


Bards of the land, roll for your songs:

First part - 1d10

1. The Little
2. My lovely
3. Your saucy
4. The skipping
5. The flowers and the
6. The darling
7. The sky is a
8. The eye of the
9. Mary the
10. The incredible

Second part - 1d10

1. Pony
2. Basilisk
3. Potato
4. Ball of cheese
5. Dream lantern
6. Snot goblin
7. Starspawn
8. Ghoul
9. Bum cheek
10. Whistling piggy