Saturday, 16 January 2016
How would you feel if you lost everything because of who you are? In Trans-Planetarium, we immediately find protagonist in the midst of her answer to this question - bleeding out into a bathtub. It's a powerful image to kick off a book and it's that hook that grabs you and thrusts you into Alice's story.
Alice was born 'Alex', but from a young age realised that he was a female in a male's body. Unfortunately, as you can imagine, a young guy dressing in girl's clothes is going to be a to be a target for bullying and ostracization. As Alice is losing blood, we're given a glimpse of the past that led her to where she was right then.
Just as all hope seems to be lost, Alice is visited by what seems to be an angelic savior. It's not made entirely apparent in this first issue who this character is, aside from Alice's self-proclaimed 'teacher'. She works similarly to Ebeneezer Scrooge's ghosts, revealing a window of time to Alice to show all of human history- the sadness, the joy, the death and so on. Through this, we see that Alice was assaulted by a guy she met in a bar once he realised that she was transgender. We see various scenes where Alice is given a pretty raw deal through the shunning of her peers and even the loss of her job. Ultimately, the angel explains to her that through the challenges we find the beauty in life - a positive message and an important one.
Trans-Planetarium is written by Phillip "Flip" Knox, who can convincingly structure an effective narrative, although the dialogue does feel slightly rough around the edges at the moment with some clumsy phrasing - but it still works.
The artwork by John Abiera is composed well, with some genuinely good character expressions. While the colours are a tad flat, they are still nice and vibrant, making the book pop.
Trans-Planetarium ends with a good cliffhanger, but also works well as a stand-alone piece. The thing that really stands out is that it's a book with a trans protagonist dealing with trans issues. This isn't something we necessarily see in mainstream comics, so it's great to see a trans-positive book out there. Although it can come off a little heavy in parts (there's a particular scene where a doctor refers to Alice as 'it' that feels slightly forced) it's wonderful to see that this kind of comic exists and the creative team must be applauded for it.
Thursday, 7 January 2016
Yes, instead of thwacking orcs, in Quill your aim is to write the best missives, with characters like the Poet, the Monk, the Knight and the Aristocrat. Rather than attributes like strength and wisdom, in Quill you have Penmanship, Heart and Language.
In a game of Quill you will be writing a real letter, so crack out the parchment and ink - it's time to scribe!
Quill is pay what you want on DriveThruRPG right now.
Monday, 4 January 2016
One of the best parts of a sci fi game is the ability to fly your very own ship, which holds true for Somnium Void too. Below is one of the random generators found in the new setting book - just roll 2d10 to name your ship.
Pay what you want for Somnium Void today.
Wednesday, 30 December 2015
I don't know about you, but I love having cults in my game. Sure, they're a pretty easy go-to villain, but I love them anyway.
Here's a simple table for creating your own cults.
First Part of the Name (1d6)
1. The Brotherhood of the...
2. The Cult of the...
3. The Shining...
4. The Maddening...
5. The Darkened...
6. The Burning...
Second Part of the Name (1d6)
Leader Title (1d6)
1. The Almighty One
2. The Chosen One
3. The Blessed One
4. The Majestic One
5. The Anointed One
6. The Enlightened One
What Do They Worship? (1d6)
1. Trexxlor, The Banisher - master of pain and domination
2. The Gaping Void - god of infinite
3. Verenshia - Undergoddess of the Black Pit
4. Loom - the mute angel of ancient dimensions
5. G'tol - enlightened being of entropy
6. The Walker of Stars - unknowable and eternal
Where Do they Meet? (1d6)
1. Cavern beneath a guildhouse
2. In a secret palace room
3. In the caves by the ocean
4. In the back room of a tavern
5. In a burned-out citadel
6. In the hollowed out carcass of a dragon
What is their Goal? (1d6)
1. To let their god loose upon the world
2. To ascend to the heavens
3. To bring a plague upon the world
4. For their leader to become an avatar of their god
5. To take control of the throne
6. To rid the world of a certain species of humanoid
Pay what you want for my new space opera setting, Somnium Void today!
Tuesday, 29 December 2015
I think out of all the fantasy races, I love goblins the most. As a creature, they're pretty malleable - they can be dumb little chittering critter, great tinkerers or a terrifying force to be reckoned with.
If you're ever stuck for a name for your goblin tribe, then just roll 1d6 three times on the table below.
FEAR THE RAGING SNOT CREW!!!
Image: Wizards of the Coast
Howl is the homeworld of the Wulfen race - a species of humanoid wolves who have a culture similar to that of ancient Japan. On Howl you will find lush fields, trickling streams, mighty mountains, beautiful cherry blossom trees and large forests.
It is vital that visitors know what dangers lurk on Howl before they get there. The Wulfen are not fond of outsiders and will be reluctant to help - in fact they may be the ones starting the fight in the first place.
Here is a random encounter table for Howl. Further information can be found in the Somnium Void setting book.
1. 1d6 Wild Dogs
2. 1d4 Wulfen Brutes
3. 1d6 Gang Foot soldiers
4. 1d6 Engine Eaters
5. 1d6 Great Bats
6. 1d6 Gang Foot soldiers & Gang Leader
7. 1d6 Byzyks
8. 1d3 Kataran Spiders
9. 1d6 Terror Birds