Wednesday, 17 July 2019

Vote Trollish Delver Games for Fan Favourite Publisher

A very quick update to say that ENnie voting is live and you can cast your vote for Trollish Delver Games as a fan favourite publisher:

I'd really appreciate it if you took a few seconds out to vote for me. Thank you.

Monday, 15 July 2019

Fishguts Village

The rank aroma of rotting herring wafts through the crooked, slimy streets of Fishguts Village. The place is populated by humanoid amphibious fish people called Troot.

You meet a random villager (D12)

1. Pollock the landlady has blood on her apron and a fishhook in her pocket
2. Breamer Basher, dandy man about town can't get enough of that anemone dust. Sends him wild
3. Corporal Haddock, wearing purple military colours. He's seen something down the cove and is off to hunt it
4. Reena Codder, detective with the degenerative snooks disease. Two weeks to live. This was no accident.
5. Sparks Flatfish, young, muscular adventurer. Sliced open his boyfriend and ate his insides. Great poker player.
6. Marlin the coot. Old man who's seen it all. Has premonitions. Some people want him gone.
7. Chummer Lorris, the spearsmith. One milkly eye. Mostly drunk.
8. Sharks Mcginn, gangster, tough guy and heavily religious. Runs this village.
9. Barbara Cuda, femme fatale. Bright red. Transforms into a human on a full moon.
10. Clowny the tramp. Lives within the shadows of the village and sees more than most. Can hook you up with the good stuff. The stuff is actually terrible.
11. Whitey Baiter, wet wizard of Wattle Street. Raised his two kids from the dead and keeps them in his cellar. They're more feral than ever.
12. Goldie the Guard. Smart as a whip but loves to gamble. Lost everything. Wants it all back.

Nasty things lurk around Scud Bay (D12)

1. Hulking crawdads (HD3/ MR40)
2. Clairvoyant crab (HD2/MR 28)
3. Vomiting sea witch (HD2/MR 24)
4. Rocktopus (HD4/ MR50)
5. Alluring clam (HD1/ MR20)
6. Wizard of the Rockpool (HD3/MR42)
7. Lobster God, Mr'sha (HD7/ MR120)
8. Clowny's insane twin brother, Silas (HD2/MR28)
9. Troot mobster (HD1/MR18)
10. Seaweed golem (HD3/MR46)
11. Sand doppleganger (HD2/MR25)
12. Salty goblin (HD1/MR12)

What kind of food you gonna eat? (D12)

1. Pan fried seaweed with smoked peaches
2. Dried perch with crackers
3. Tuna yogurt
4. Plankton soup
5. Mackerel cheese and sea cucumber soufflé
6. River ham sandwiches covered in swamp flies
7. Trout truffles in blue wine
8. Chopped shark liver in an anemone parcel
9. Lobster prince and children
10. Squid surprise!
11. Whale blubber pie with gravy
12. Seahag slime

Troot omens (D8)

1. Sea snail trails mean gold tomorrow
2. A male has died, the harvest is denied
3. A silent seashell in the ear foretells a storm
4. No lobsters in the cage, the sea witch brings her rage
5. Blood moon on a weekend, the dead will rise
6.  Don't pick the red seaweed. You firstborn will perish
7. Three starfish on the beach signifies good fishing weather
8. Should the salmon disappear from the river, the kingdom will fall

Some PCs for Delvers of the Underchasm

First off, I've made a small patch update on the file which addresses a few things:

  • Small punctuation fixes
  • Skill Roll difficulties reduced after Easy
  • Rule for dual-wielding added
  • Gold is now Gold Coins
  • Clarification that unsuccessful combat stunts should have consequences
  • Armour has been reduced for all pieces

Housekeeping out the way, I wanted to share some of my newly-rolled characters. 

Red Dwarf Champion
Background: Disgraced city guard
Str 14, Dex 10, Mind 9, Spi 10, Charm 11, Luk 15
HP: 20
Combat points: 9
Weapons: Mace (5), Dagger (3)
Armour: Chain (3)
Kin Trait: Fire spell

Goblin Scoundrel
Background: Misunderstood vigilante
Str 9, Dex 16, Mind 9, Spi 6, Charm 12, Luk 14
HP: 15
Combat points: 10
Weapons: Dagger (3), Sling (3)
Armour: Cloth (2)
Kin Trait: +2 stealth Skill Rolls

Summer Elf Sorcerer
Background: Descendent of the High Mage of Greenfire
Str 8, Dex 14, Mind 18, Spi 11, Charm 8, Luk 7
HP: 12
Combat points: 4
Weapons: Staff (3)
Armour: Cloth (2)
Kin Trait: Immune to sleep effects

Sunday, 14 July 2019

Delvers of the Underchasm pamphlet RPG out now

I've just released a new pamphlet RPG called Delvers of the Underchasm onto and DriveThru. It's one of these two-side dealies, like I did with In Darkest Warrens. A complete game on a sheet of A4 and all that.

It's based on T&T - pretty heavily. I wanted to keep the dice numbers down, so it's all 2d6 plus a bunch of standard modifiers. Classes are Champion, Scoundrel and Sorcerer, and there are 11 kin to choose from, each with their own little special ability. The Red Dwarf can throw fireballs, the Brownie can turn invisible, the Winter Elf is immune to cold etc. Classes have little random background tables for some flavour.

I think it would be cool for this to be a nice core game to hook other pamphlets and blog posts onto.

You can get it from DriveThrurpg and

Sunday, 30 June 2019

Against the Darkmaster: The Blightlord

Against the Darkmaster has taken a vice grip on my imagination and refuses to let go. Today the official blog posted an example of the Horned King of Annwn, the sort-of-default Darkmaster that takes more than a few cues from our lord and saviour Sauron.

So I've decided to create my very own Darkmaster, which is part of the point of the game.

Vestrian, the Blightlord


Vestrian appears to many as a manifestation of their darkest fears, and sometimes their innermost desires. His actual form is obscured from all but his closest Hollow Bishops. He occasionally defaults to an impossibility emaciated, stretched figure wearing a three-pronged crown and draped in a sickly yellowing cloak.


A white mask with a single black eye. Just observing the symbol can send someone spiralling into madness.

Dark Place

The Palace of Maladies

Vestrian does not exist within the mortal reality proper. His seat of power looms across foul dimensions, fractured in space-time. Within the city walls of Chane towers the vast Palace of Maladies, a structure of impossible dimensions and twisted angles. The rooms within shift and warp, very occasionally emerging in the mortal realm.

These entrances are most often revealed to those mad enough to glimpse them. On even more rare occasions, a fragment of Vestrian punctures through to the mortal realm, if only for a brief time.

Coveted Artefact

Vestrian's only hope of uniting his fractured persona into a single dimension is the Eye of Darkness, a jet black gemstone inset into a foul ring that exists only in the mortal realm. The Eye of Darkness belonged once to him until it was taken by Destria the Gluttonous as part of a powerful ritual. Before her power could spread too far, four heroes vanquished her, but the Eye was lost.

By retrieving the ring, Vestrian can once again return to his original state and expand his tyrannical empire of madness.


Lieutenants: Dark Mages, Nightmares

His Hollow Bishops, powerful mages warped by madness, and nightmarish beings indescribable to human tongues descent on the mortal realm with the objective of gathering worshippers to find the Eye of Darkness.

Minions: Men

The minds of men are malleable, too easily corrupted by promises of power. Acolytes of the Blightlord are growing in the ranks of humanity. Warnings that your very own husband, wife, son or daughter could be an Acolyte echo throughout the realm. Paranoia is rife, which only serves to feed the madness Vestrian craves.

Spies: Men

Vestrian's spies are the most frightening of all. They are everywhere, behind the local bar, teaching children, even in the courts of kings.


Maddening Visage: To look upon the face of Vestrian is to lose ones faculties. Even seeing a fragmented version of the Blightlord can have a powerful impact on the wisest hero. When you first look upon the symbol of Vestrian, you must make a WSR against attack level 1, with failure resulting in a -20 to Wits based rolls for an hour. When you first see a Fragment of Vestrian, you must make a WSR against attack level 5, with failure resulting in a -40 to Wits based rolls for an hour and being stunned for a round. When you first see the True Form of Vestrian, you must make a WSR against attack level 9, with failure resulting in you falling into a catatonic state for 3 hours, unable to take any actions or speak. After 3 hours, any Wits based rolls have a -60 penalty for 5 hours.

Art: Zdzisław Beksiński

Sunday, 23 June 2019

Romance of the Perilous Land officially announced by Osprey Games

I've had a busy month, which is why I've not been posting. However, it was a very exciting week because Osprey Games officially announced Romance of the Perilous Land as part of its new Osprey Roleplaying line, which also includes Paleomythic by Graham Rose.

So, yeah, it's all out there now. I've been making some final edits to the book this weekend and I'm super excited about it. The art looks beautiful and I can't wait for you to see the finished book in November.