Saturday, 12 October 2019

Dungeon Gits - full pdf download (PWYW)


Earlier in the week I was knobbing around on the blog and came up with a little set of rules called Dungeon Gits. Because I can't let things go, I've expanded on the rules, cleaned them up and put them into a downloadable formatted pdf just for you. How nice of me.

You can PWYW for the DriveThru version. I've asked for at least $1 for the Itch version, so it's entirely your choice. If you're already a member of my Patreon, you will be able to download it from there.

DriveThruRPG link
Itch.io link


Friday, 11 October 2019

Join my Patreon

I've given my Patreon a refresh, so if you fancy one or two monthly goodies go sign up. New backers now have access to Echoes of the Labyrinth.

https://www.patreon.com/scottmalt

Sunday, 6 October 2019

Dungeon Gits - simple roleplaying


As you know, I love creating little systems. It's pretty much my favourite thing. So here's a really easy tiny game for a trad fantasy setting with low/ no magic. Inspired by Tunnel Goons by Nate Treme. I call this Dungeon Gits.



Two attributes: Bashing and Not Bashing. Bashing is used for anything strength related as well as all combat. Not Bashing is everything else you can do.

Split 3 points between them, with 0 being the minimum. HP is 10 plus Bashing.

Next, choose three Knacks. This is any skill your character has. It's up to you what this is, but run by the GM. A Knack gives a +1 bonus to a Test.

Name your character and give it a Class name based on its stats and Knacks.

Tests are rolled when an effort could end in failure with consequences. Roll 2d6 + an attribute + a relevant knack + any item bonuses. If you roll a 10 or more in total the Test succeeds. If you roll a natural 12 you get a Crucial Success, meaning you gain a Hero Die. You can only have up to 3 hero dice at any one time. You can also get a Crucial Success in combat. If you roll a natural 2 at any time you lose a Hero Die. If you can't lose one, nothing special happens.

Using Hero Dice: you may spend a Hero Die whenever you have to roll. To do this, roll your Hero Die in addition to you usual dice. You can spend as many Hero Dice as you like in this way.

Combat: When attacking an NPC the players rolls 2d6 + Bashing + Weapon bonus. The roll must exceed the NPCs defense score (DS). If it succeeds, damage is done to NPC HP equal to the amount the attack exceeded the DS. If if fails, no damage is done.

When an NPC attacks, the player rolls 2d6 + Bashing + Armour bonus. If it equals or exceeds the enemy DS they take no damage. If it doesn't, damage is done to player HP equal to the difference between the roll and the enemy DS.

Combat participants get one action each, including movement (30ft), attacking, using an item or doing a stunt. For initiative, players go first in order of highest Not Bashing first. Decide between you on a tie. Enemies go after in whatever order the GM wants.

You can only use weapons or armour with a bonus equal to your Bashing attribute.

Weapons: Dagger or sling (1), shortsword or bow (2), longsword or longbow (3)

Armour: Hide (1), Chain (2), Plate (3)

Start with 1d6+10 copper pieces. Weapons and armour cost 10 X their weapon bonus in copper.

Your Backpack is equal to Bashing + 5. This determines how many items you can carry. Anything bigger than a fist counts as 1 item. Anything bigger than a leg counts as 2 items. For every point you have over, reduce Not Bashing rolls by that much. Also reduce movement by 5 feet for every item over.

Levelling up: after 3 sessions, level up. Gain 1 point in one attribute and +3 total HP.  Cap out at level 5.

Bestiary example:

Goblin, DS6, HP 3
Skeleton, DS7, HP 5
Orc DS8, HP8
Giant, DS9, HP 10
Ogre, DS10, HP14
Dragon, DS15, HP25
Titan DS16, HP40

Example character:

Phineas Schneed
Slinker
B: 2
NB: 1
HP: 13
Knacks: Sneak, Acrobatics, Thieving
Equipment: Dagger (1)





Saturday, 5 October 2019

Delvecast episode 5: Romance of the Perilous Land

This episode I talk about Romance of the Perilous Land a bit more, seeing as though review copies seem to be landing on people's doorsteps.

Enjoy: https://anchor.fm/scott-malthouse/episodes/5--Romance-of-the-Perilous-Land-e67egr

Friday, 4 October 2019

The Eye of the Beholder documentary


On Amazon Prime you can now watch Eye of the Beholder: The Art of Dungeons and Dragons, a great documentary covering the legacy of art in D&D as told by some of its greatest artists.

Definitely recommend.

Thursday, 3 October 2019

We need to talk about Wendys' roleplaying game


I saw a teaser for something that fast food joint Wendy's was doing with roleplaying and today it seems the FAST FOOD COMPANY has dropped a nigh on 100 page fully illustrated roleplaying game for some reason.

Feast of Legends, a title that makes little sense, is a downloadable PDF that includes rules and a campaign that, if we're serious, nobody will play because it's garbage advertising.

It's pretty much D&D, but some of the stats are different and you roll 4d4 to generate stats because of something about $4, which I assume means something to people who eat there. Instead of classes you have Orders, where you get shit like this:

Adventurers who choose the Order of the Chicken Nuggets are often small and quick, but they pack an unexpected punch.Th ey bring great fl avor to the party and are a wonderful addi-tion to any combo of adventurers in Freshtovia.

Often overlooked at fi rst but always remembered after, those of the Order of the Chicken Nuggets are truly undeniable with their record-breaking reputation.

Aaaand this:

Tight, compact and packs a punch.The Order of the Jr.Bacon Cheeseburger is for the efficient warrior; no movement or moment is wasted.These characters appreciate the great flavor of many things coming together in one tight space.

What the actual fuck does that even mean? This isn't enjoyable - it's insanely on the nose advertising that's positively masturbatory about its own brand.

Hey, don't get me wrong - WORK went into this. There are lots of orders and the rules seem to work. Hell, I even quite like the Feast Mode mechanic that gives you advantage on a turn after a crit. But then there are mechanics like this:

As you’ve probably discerned, food is a major aspect of Feast of Legends. As such, what you’re eating in the real world will create direct buffs that affect your character in the game. Each of these buffs will go into effect for the entire 
duration of play for the day. So you might want to swing by your local Wendy’s or hit up delivery real quick.

Nope. No thanks. A mechanic designed to optimise conversion rate?

I've not run through the full adventure, it's a tonne of read aloud and full of stuff like this:

You come upon a huge stone door with three large dials on its face. The dials have the numbers 1-2-3-4 on them and face north, east, south, and west.Each dial currently has the “1” at the top.Upon further inspection, there is an inscription on the door below the dials that reads: “Thrice repeat-ing, nice for eating, a meal? A deal? A steal for certain"

Ohh, because it's that $4 thing again. That's what people want when they're playing games with their friends - to be advertised to at an astonishing rate. Every other sentence is an ad.

I'm not completely against a brand creating a roleplaying game, but understand that what people like about games is NOT your brand - it's good ideas.

Look, I admit that I'm putting on the rage a bit. I work in PR, I understand what this is. But at the same time, it's a roleplaying game that people are meant to play and I talk about roleplaying games. This is dire.

Wouldn't mind a chicken sandwich right now.