Monday 22 July 2019

Modiphius resurrects Edgar Rice Burroughs books with original stories


Holy fucking shit, my friends.

Just received the following email from Modiphius:

San Diego Comic Con has been running over the weekend and there's been exciting announcements for fans of John Carter from the Edgar Rice Burroughs panel.
A series of new novels based on characters from the world of Burrough’s have been announced for release, these new tales will expand on the original stories and form part of the new official canon.
Book one, Carson of Venus: The Edge of All Worlds, will be written by Matt Betts.
Book two, Tarzan: Battle for Pellucidar, will be written by Win Scott Eckert. It’s slated to be a mad cap pulp tale with Ape Men fighting WWII Nazis riding dinosaurs.
Book three, John Carter of Mars: Gods of the Forgotten, will be written by Geary Gravel.
Book four, Victory Harben: Fires of Halos will be written by Christopher Paul Carey and introduces a new character to the world Victory Harben.
The books will be published in 2020 and will form part of a ‘super-arc’ of connected stories.
Burrough’s The Land that Time Forgot is potentially going to be adapted into a television show, a script has been written and with any luck will go into production.
Dear lord, that's tasty. Most people are excited for the slew of 5000 Marvel shows and films next year, but this right here is hitting my sweet spot.

Wednesday 17 July 2019

Vote Trollish Delver Games for Fan Favourite Publisher

A very quick update to say that ENnie voting is live and you can cast your vote for Trollish Delver Games as a fan favourite publisher: http://www.ennie-awards.com/vote/2019/index.php

I'd really appreciate it if you took a few seconds out to vote for me. Thank you.

Monday 15 July 2019

Fishguts Village


The rank aroma of rotting herring wafts through the crooked, slimy streets of Fishguts Village. The place is populated by humanoid amphibious fish people called Troot.

You meet a random villager (D12)

1. Pollock the landlady has blood on her apron and a fishhook in her pocket
2. Breamer Basher, dandy man about town can't get enough of that anemone dust. Sends him wild
3. Corporal Haddock, wearing purple military colours. He's seen something down the cove and is off to hunt it
4. Reena Codder, detective with the degenerative snooks disease. Two weeks to live. This was no accident.
5. Sparks Flatfish, young, muscular adventurer. Sliced open his boyfriend and ate his insides. Great poker player.
6. Marlin the coot. Old man who's seen it all. Has premonitions. Some people want him gone.
7. Chummer Lorris, the spearsmith. One milkly eye. Mostly drunk.
8. Sharks Mcginn, gangster, tough guy and heavily religious. Runs this village.
9. Barbara Cuda, femme fatale. Bright red. Transforms into a human on a full moon.
10. Clowny the tramp. Lives within the shadows of the village and sees more than most. Can hook you up with the good stuff. The stuff is actually terrible.
11. Whitey Baiter, wet wizard of Wattle Street. Raised his two kids from the dead and keeps them in his cellar. They're more feral than ever.
12. Goldie the Guard. Smart as a whip but loves to gamble. Lost everything. Wants it all back.

Nasty things lurk around Scud Bay (D12)

1. Hulking crawdads (HD3/ MR40)
2. Clairvoyant crab (HD2/MR 28)
3. Vomiting sea witch (HD2/MR 24)
4. Rocktopus (HD4/ MR50)
5. Alluring clam (HD1/ MR20)
6. Wizard of the Rockpool (HD3/MR42)
7. Lobster God, Mr'sha (HD7/ MR120)
8. Clowny's insane twin brother, Silas (HD2/MR28)
9. Troot mobster (HD1/MR18)
10. Seaweed golem (HD3/MR46)
11. Sand doppleganger (HD2/MR25)
12. Salty goblin (HD1/MR12)

What kind of food you gonna eat? (D12)

1. Pan fried seaweed with smoked peaches
2. Dried perch with crackers
3. Tuna yogurt
4. Plankton soup
5. Mackerel cheese and sea cucumber soufflé
6. River ham sandwiches covered in swamp flies
7. Trout truffles in blue wine
8. Chopped shark liver in an anemone parcel
9. Lobster prince and children
10. Squid surprise!
11. Whale blubber pie with gravy
12. Seahag slime

Troot omens (D8)

1. Sea snail trails mean gold tomorrow
2. A male has died, the harvest is denied
3. A silent seashell in the ear foretells a storm
4. No lobsters in the cage, the sea witch brings her rage
5. Blood moon on a weekend, the dead will rise
6.  Don't pick the red seaweed. You firstborn will perish
7. Three starfish on the beach signifies good fishing weather
8. Should the salmon disappear from the river, the kingdom will fall

Some PCs for Delvers of the Underchasm

First off, I've made a small patch update on the file which addresses a few things:

  • Small punctuation fixes
  • Skill Roll difficulties reduced after Easy
  • Rule for dual-wielding added
  • Gold is now Gold Coins
  • Clarification that unsuccessful combat stunts should have consequences
  • Armour has been reduced for all pieces

Housekeeping out the way, I wanted to share some of my newly-rolled characters. 

FLAMEBOY!
Red Dwarf Champion
Background: Disgraced city guard
Str 14, Dex 10, Mind 9, Spi 10, Charm 11, Luk 15
HP: 20
Combat points: 9
Weapons: Mace (5), Dagger (3)
Armour: Chain (3)
Kin Trait: Fire spell

Blibglib 
Goblin Scoundrel
Background: Misunderstood vigilante
Str 9, Dex 16, Mind 9, Spi 6, Charm 12, Luk 14
HP: 15
Combat points: 10
Weapons: Dagger (3), Sling (3)
Armour: Cloth (2)
Kin Trait: +2 stealth Skill Rolls

Azaryal 
Summer Elf Sorcerer
Background: Descendent of the High Mage of Greenfire
Str 8, Dex 14, Mind 18, Spi 11, Charm 8, Luk 7
HP: 12
Combat points: 4
Weapons: Staff (3)
Armour: Cloth (2)
Kin Trait: Immune to sleep effects

Sunday 14 July 2019

Delvers of the Underchasm pamphlet RPG out now



I've just released a new pamphlet RPG called Delvers of the Underchasm onto itch.io and DriveThru. It's one of these two-side dealies, like I did with In Darkest Warrens. A complete game on a sheet of A4 and all that.

It's based on T&T - pretty heavily. I wanted to keep the dice numbers down, so it's all 2d6 plus a bunch of standard modifiers. Classes are Champion, Scoundrel and Sorcerer, and there are 11 kin to choose from, each with their own little special ability. The Red Dwarf can throw fireballs, the Brownie can turn invisible, the Winter Elf is immune to cold etc. Classes have little random background tables for some flavour.

I think it would be cool for this to be a nice core game to hook other pamphlets and blog posts onto.

You can get it from DriveThrurpg and itch.io.