Adventure hooks:
- The vizier is visiting his favourite hashish house and needs guarding
- There are rumours a group of leprechaun thieves works out of the house.
- A frost wand was stolen from a local Wizard who believes the miscreants frequent the house.
- A dwarf thief with a manticore trapped in an opal was seen in the house. The Extreme Guild of Merchants will pay 1000gp for it.
- You're hired by rat people to assassinate the vizier for his crimes against their kind.
1. Entryway: A lounging catfolk (MR14) lazes, playing with a yellow frog called Ereep (MR4 - does 1d6 damage if touched with skin). A silver mechanical bird sits by his feet, picking the sand from his toes. A grouchy bonobo (MR12) wearing an emerald eye patch (30gp) is serving ice cold camel milk for 2sp. Patrons pay at a small counter manned by an over-enthusiastic pink djinn called Tamara (MR40). She can cast 3 spells 3rd level and under.
2. Massage parlor: Three geckomen nomads (MR20) set their poisoned spears on a rack. Two are getting roughly massaged by a talkative pelican woman (MR10). One smokes a long pipe and watches their belongings (10gp, spears, scorpion venom, smoked frogs). A quiet elf called Heloras (MR16) is looking for a stolen dragonfly brooch.
3. Royal den: A smooth-spoken turbaned ostrich visier (MR34) takes deep huffs of a yellow pipe, rapier in his belt. Two overworked fairy handmaids (MR8) cast water spells to keep him cool. A pouch of 30gp sits unattended. A blue cobra (MR26 - spite 1/ extra 3 damage) slithers in. A rotund selfish astrologer inspects a silver dragonfly brooch (300gp).
4. Main den: A pink haze lingers. A suspicious dark hob (MR20) in sparkling robes sits with his two-headed tiger (MR80), telling it old stories in a dead language. An assassin of the Green Cobra disguised as a forgetful old lady (MR60) sips jasmine tea and scans the room cautiously. A chattering blue imp (MR16 - can cast wink wing) scurries around carrying a manticore opal (if smashed, an MR120 manticore emerges), chased by a drunk dwarf thief with one arm. A glass bottle of lilac perfume belonging to the imp sits on a small table (25gp).
5. Backroom: Guarded by a 7ft sarcastic sand golem (MR86). Three robed leprechauns (MR22) are counting blood money at a sandy table. A devious fat rhino woman (MR40) paces the room, complaining about discretion and paying off the city guard. A green concoction sits on the table that increases CHA by 10 for an hour when drank.
6. Secret underground chamber: Three demon rats (MR30) plot to assassinate the visier with a frost wand (three uses, costs 5 WIZ, does 2d6 CON damage and immobilises for 1 minute). They speak the language of the desert. Cases of hashish are stacked against the wall. It smells sweet.
Random encounters. Roll 1d6.
1. A boastful purple djinn (MR36) barrels through the door, challenging anyone to a sprinting contest.
2. An eloquent elephant soldier (MR70) charms a cobra.
3. A noble emerges from the main den, a dagger deep in his gut. He says the words "snake scar" before dying.
4. Two demon belly dancers (MR28) entertain a pale elf Wizard called Lania (MR80). She holds an ever-refilling goblet of wine and eats skewered fire drake.
5. An elderly puppeteer (MR10) has an argument with her sentient llama puppet (MR12) over who will pay the bill.
6. The snake sultan (MR28) walks in with a retinue of four royal guards (MR32). People fawn over him, asking for a slither blessing.