Sunday, 27 August 2017
Elves, the common term used by the peasantry for the Elffumkin or 'people who hide'. They are creatures born from the earth's womb, brought into the world by the unfurled leaf of the Nurin tree when the moon wanes.
Each elf is connected through the earth through a psycho-biological network called the Root. Through this an elf can communicate danger to another at the other side of the continent. Because of this, all elves are intrinsically known to one another and so have no use for names. Instead they use symbols to represent themselves, beginning as simple shapes when they are young but becoming complex fractals as they age. They age like the tree, living up to 400 years.
Elves rarely venture from their hidden natural realms as few see the benefit. Some become envoys for the race, visiting the 'stoneworlds' as they call it, to meet with humans, halflings and occasionally dwarves.
There are several effects of an elf who is displaced from its natural realm.
- remaining in a place of little to no nature for at least a day causes shoots and saplings to grow in close proximity to the elf.
- the air around the elf smells like bark.
- animals are calmed in its presence and are drawn to it.
- fruit remains fresh as long as the elf is within 100 ft.
Elves do not use stoneworld crafted weapons or armour unless they have to. Instead, they may spend one hour digging in soil in their realm to pull out a simple wooden weapon or armour. Often this is a bow or blowgun, but the earth also provides some simple bladed weapons made of wood almost as tough as steel.
Elves can't technically 'see' in the dark, but they sense their surroundings almost as accurately as if they could, though they find it difficult to sense if they are moving at speed. Dark vision is reduced to 10ft while moving quickly or performing a strenuous action.
When elves die they rot in the same way a fruit would - becoming moldy, wrinkled and smelling of earth. Their blood is like sap - amber and viscous.