HD 4
HP 18
AP 4
Attack: Lantern Lure (ranged 60ft) or Cold Grasp (melee)
Damage: d8+4
Number appearing: 1
Special:
- After dealing damage with lantern lure, the target must succeed a mind save or move their full movement towards the lantern man. This includes moving onto or through hazardous terrain.
- The lantern man gains an edge on rolls to find hidden or stealthy travellers.
- If a creature lies face down prone, they are immune to lantern lure. In addition, the lantern man doesn't get their edge on rolls to spot hidden creatures in this position.
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