Monday, 17 December 2012

I'm writing a new gamebook for Adventurer

Adventure Games Guild, publisher of the upcoming Adventurer solo roleplaying system, has announced the books and authors that will be releasing books next year, including my very own book called Blackstorm.

I'll be joining a list of other great authors working with the system in 2013, including Stuart Lloyd, David Walters and Shane Garvey.

You can find the announcements on the blog.

I don't think I can give many details away about Blackstorm, but it's going to be damned good. Well, that's what I'm aiming for anyway. I'll be reporting on Adventurer, Blackstorm and all the other books as more details are released.





Sunday, 16 December 2012

Lovecraftian interactive fiction coming to mobile devices


As I reported yesterday, Tin Man Games are announcing a tonne of great gamebooks over the 12 days of Christmas and today's news is no exception. The developer is working on a Lovecraft-inspired interactive novel called Les Fils d'Uruzime (Sons of Urizime), a French app that will later be translated into English.

This comes at the same time as the company revealed a new line called Gamebook Adventure Choices, a series of apps that focus on interactive storytelling rather than dice-rolling gameplay. They have also announced two more games in this line: Vietnam War story La Drange '65 and a "1930's pulp adventure story".

According to the website, the story of Les Fils d'Uruzime revolves around a young professor in 1920s America during the stock market crash. One of the professor's students vanishes, a studious lad from a powerful and disapproving family, and it's up to him to uncover the mystery of his disappearance and discover how members of Arkham's elite become so very powerful.

The game will land next year in French with an English version to follow.


Saturday, 15 December 2012

Review: Tropico 4 Gold Edition - Trouble in Paradise (X360)



It would be going too far to call Tropico 4 a game-changer in the city simulation genre, but it’s certainly a game that shows the rest of them how it’s done. The banana republic cultivator is back and this time coupled with hefty expansion Modern Times and while it’s not going to offer anything new to hard-bitten dictators, Tropico newcomers will get everything they need to become the El Presidente of their dreams.

Tropico 4 allows you to take on the role of the ruler of a small island nation and it is up to you to determine whether you will be the benevolent dictator, keeping your population content, or the militant tyrant who always has his finger on the trigger. As head honcho, or El Presidente, your cigar-sucking self will be in charge of pretty much everything, from making sure hospitals aren’t under-staffed to dabbling in the turbulent world of foreign policy. In fact, you will barely get any time to breathe when you’re constantly trying to keep your nation from falling apart, whether that’s the fault of the economy or the variety of random natural disasters that can occur at any given moment.

You could probably describe Tropico as a ‘light’ simulation, but that would be doing it a disservice. Sure, the layout is simple and the menus easy to navigate, but that’s not to say this isn’t a city builder that anyone can’t sink their socio-political loving teeth into. Building farms and mines will net you resources while money flows from tourist locations where foreigners flock to your island paradise in search of sun and sangria. You will also be keeping your loyal subjects happy with houses, hospitals and other buildings, but here’s where Tropico 4 gets a bit clever. The populus is split into different factions including capitalists, communists, nationalists and environmentalists, all of which have conflicting agendas and all of which need appeasing by yours truly. While the capitalists are kept satiated with a thriving industry and a free market, communists prefer farms and housing. Of course, the nationalists don’t like the country getting involved with foreigners, so you’re going to have to decide whether you’re going to marginalise a couple of groups to appease everyone else, or you’re just going to do what you want. Factions keep gameplay fresh and exciting and are a great addition to the game.

While this all sounds quite dry, Tropico boasts a humorous charm, with missions ranging from the rather mundane to whacked out scenarios like keeping a group of murderous mimes at bay until they can tour Vegas. Yes, that happens. There are 20 missions in the main campaign and the Modern Times expansion adds an extra 12 scenarios. Each mission is varied and adeptly takes you from a tiny burgeoning nation to a thriving civilisation, with a learning curve that’s not as frustrating as some other titles in the genre.

Thankfully, the console controls are very well done, using the bumpers and analogue sticks to great effect in place of keys and a mouse. In fact, this is one of the better simulations ported onto a console.
Modern Times gives you a plethora of new toys to play with in addition to the new scenarios. Set a year after the events of the main game, the expansion focuses on the rise of technology. Buildings become obsolete and have to be upgraded, you can build skyscrapers, biofarms and modernise your current architecture. You can also block people’s internet, stop people using social networks and create a police state if you’re feeling particularly despotic. There’s even a zombie invasion complete with a zombie inquisition by religious zealots. But one of the big additions Modern Times brings to the table is the metro station which allows people to quickly travel between stations, allowing you to reach new zones and plan your flag, so to speak.

As a whole, Tropico 4: Trouble in Paradise is a great package with a fantastic game. While the visuals aren’t cutting edge or anything, Tropico 4 and Modern Times presents a range of great scenarios as well as a sandbox mode allowing you to pretty much do what you want for as long as you like. Sure, you’re not getting anything new out of the gold edition if you’ve already invested previously, but for newcomers looking for a simulation that doesn’t overwhelm you with complexities, but that’s also satisfying and humorous, then look for further than this fine package.

*****

Originally written in the December issue of Thirteen1


How to make mind-blowing paper snowflakes with maths


Vi Hart is a Youtuber who dedicates her time to blowing minds. The crafty maths whiz has created a video showing you how to make some amazing paper snowflakes using mathematical theory, and they're insanely good. So get out your scissors and paper and prepare to spend the rest of the day snipping Christmas decorations. 


Tin Man Games have ALL the announcements


Currently the guys over at Tin Man Games are running a bunch of gamebook reveals on their blog under their 12 days of gamebooks event. So far they've announced a bunch of great games, including the much speculated 80's gamebook series they teased not so long ago.

As well as having a new Judge Dredd gamebook and a sequel to An Assassin in Orlandes, the app developer has a tonne of other projects in the works, including Sagas of the Demonspawn, the 80s gamebook series, beginning with Book One: Fire*Wolf.

Not only that, they have also announced an interactive novel based on a Japanese dating sim, which will be called Shira Oka: Alice's Story, a spin-off of the Shira Oka games by Okashi Studios. This is relatively new territory for Tin Man and it's great to see they are expanding their repertoire with different genres.

Other gamebook announcements include The Spellcaster Trilogy, a series aimed at a younger audience and written by Melbourne based author Louisa Dent Pearce; and Gun Dogs, a brand new series by Lone Wolf co-creator Gary Chalk. This is part of the new Gamebook Adventures Masters line, which showcases veteran writers crafting interactive fiction in brand new worlds.

But that's not all! There are still five more announcements to go, so keep watching the Tin Man blog for more reveals.

Suffice to say, it's an exciting time to be a gamebook fan and it looks like there's going to be no stopping Tin Man Games in 2013. Roll on the New Year!


Pacific Rim trailer shows giant mechas punching giant monsters and it's awesome



The trailer for Guillermo del Toro's kaiji-bashing Pacific Rim has finally hit the internet and it looks amazing. Ok, I'll level with you: I'm a big Godzilla fan already so I was already won over at the mere announcement of this film, but holy crap look at this trailer. Did you see the Jaeger punch that huge monster in the face? Bad-ass.

The plot revolves around a dimensional fissure in the Pacific ocean that allows massive beasties to come through into our world to wreak havoc and chaos all manner of destruction. However, we humans decide to fight back by building huge whopping mechas, called Jaegers, to lay the smackdown on these giant underwater hooligans.

Pacific Rim is due out July 2013.