Saturday, 29 December 2012

Interview with Hamnasya gamebook publisher Oliver Gavrois


It's very rare that a book trailer can blow you away, never mind a digital gamebook trailer, but when I saw the teaser for Hamnasya - Askaryl's Grimoire I was speechless. Seriously, give this a look.


Holy crap, that's insane! I'd never heard of Blue Flame Publishing before but I wanted to make damned sure I found out more about Hamnasya, so I got in touch with Oliver Gavrois from Blue Flame Publishing and talked to him about this new digital gamebook series.


Hey Oliver, can you tell me a little bit about yourself and what Hamnasya's all about?
Hi Scott, I'm Oliver Gavrois, I'm French and I've been living in the UK for about (thinking and counting...) 20 years. Ouch, 20 years already ? I managed somehow to keep my strong French accent. Most people in the UK call me Ollie, which is fine by me :)

A couple of years ago, I was at a crossroads in my life and I was looking for something else to do. I picked up a gamebook from my study and I thought to myself that it would be great to revive this genre of reading and gaming in a digital format. I started to look at what was available and I thought nothing of it for a while. Everything came from an encounter I made several months later. I met Nicolas Lenain, a French unpublished author and we got talking about the novel he was working on. During the discussions we had, Nicolas revealed that everything had started several years earlier in the format of a gamebook. A little spark ignited in my mind, a gamebook? 

Nicolas shared with me his initial ideas and I liked his universe and characters. It was clear that Nicolas, like myself was a fan of the genre, so I shared the idea of converting his work into a digital format. We said let's do it ! This is how it all started really.

Hamnasya is a fantasy world, where once lived dragons. It is filled with magic and monsters. The story, as you know, is in the format of a gamebook, where the player/reader chooses the paths to follow. Hamnasya also follows a rpg structure where the player can manage several aspects of his character from his vital attributes down to his equipment.

Gamebooks have shot up in popularity in the past couple of years, with new developers cropping up all the time. What do you think is the cause for this surge in interest of what is typically seen as a dead genre?
The genre appeared to be dead but was not really. It might not have been "mainstream" but it was dormant like a sleeping dragon waiting to be awaken ;)

There might be a bit of nostalgia from people of our generation who grew up and who had their lives changed by their experiences of reading a gamebook. I think the gamebooks were just waiting for a new platform really and the new mobile devices allow us to revive the genre. 

I think the interest in interactive stories, the essence of gamebooks, has always been there. We could and we still can find it in adventure video games which were popular in the Nineties but even nowadays in the latest big name console games.

The thing that originally piqued my interest about Hamnasya was the epic live action trailer, which is surprising for an app. Can you tell me a little bit about why you wanted to go with a trailer like this?
I'm glad the trailer piqued your interest, that was the idea :) I thought it would be interesting to try to tell part of the story of our main character, Edhan from a different angle and through a different medium. If it brings people, who consider themselves as not readers, back into reading in general and reading gamebooks in particular, then it's mission accomplished. It's like what did the gamebooks to me when I was a teenager.
Regarding the trailer, I must say that I have been really lucky to meet the creative team at Delapost Paris, the guys who made this possible. When I initially approached them, my idea was a simple short story and I was enquiring about what was possible. 

When I met the film director, Frank Vroegop, I shared my ideas with him and he came up with even bigger ideas :)

From an initial storyboard where we had 5 assassins chasing the couple on foot, where the troll was not even seen but only suggested, we end up with the epic scene that you've seen.


You've impressed us with the trailer, but what does Hamnasya bring to the table that other gamebook apps don't?
Hamnasya is in the similar vein of other gamebooks apps available out there. It might offer more of an rpg element than what I may have seen but I would prefer to let our readers/players juge by themselves.
I personally love the other apps out there but we tried to be and offer something slightly different.

Design-wise, what was the most challenging aspect of creating Hamnasya?
One of the challenges was to translate everything from French into English and I think that Rebecca Smith from RL Translations has done an excellent job. The other main challenge was to take the work from Nicolas and try to adapt it so it would work better in a digital format. 

For instance, we tried to make all the if statements such as "If you have the Dragon Ring, then go to 14", disappear. The engine knows if you have it or not in your inventory, it then displays the relevant block of text or it makes the statement invisible.

Sometimes, we changed the statements to give clues to the player that he might be missing an important item. So we could end up with a block of text stating: "Unfortunately, you do not have the Dragon Ring, you have no other alternative but to run..." 

If you ask, Alison from Running in The Halls, who developed the app, she might say that one of the challenges was to code the interactions and relations between the hundreds of objects you can find in the story. I'm sure she pulled her hair more than once on that topic.


This is just the first part of the series. What can we expect in future instalments?
The story designed by Nicolas is a trilogy and Askaryl's Grimoire is the first part. So there is only one ending leading to the second part which leads to the final part where we will have multiple endings.
The idea is to follow Edhan, our hero, on his journey of discovery about himself but also about a sinister plot that could change the world of Hamnasya for ever. In the following episodes, we will try introduce some more puzzles, I'm fond of puzzles, they can be tricky to implement though. 

We also have a behaviour system where the player can loose or earn behaviour points depending on his actions. In the first part, this element of the game is active but not really used. We want to gradually introduce the different consequences based on the hero past actions. So certain characters may interact differently based on the behaviour level of the hero. For instance, a scoundrel might be more willing to interact positively with a player/reader if they have a similar behaviour level. 

The player will be able to save his stats and equipment at the end of part one so he can continue to further develop his characters in the future instalments.
 
Thanks for speaking to us, Oliver.
Thanks for having me and for the opportunity to present Hamnasya to your audience.

You can find more information about Hamnasya and Blue Flame on the official website http://www.blueflamepublishing.net


Ian Livingstone recognised by New Years Honours


Fighting Fantasy co-creator and digital evangelist Ian Livingstone is to be made a CBE as part of the New Year's Honours list.

It's been a big year for Livingstone with the 30th anniversary of The Warlock of Firetop Mountain and this honour is well deserved, not only for his services to gaming but also the role he played in convincing the British government to adopt a better standard of ICT teaching in schools.

He told the BBC: ""I'm genuinely humbled to get something,"

"My life has been all about games, and I think we learn an awful lot through play.

"Writing Fighting Fantasy books with Steve Jackson in the 1980s seemed to have got a whole generation of children reading again. And I'm delighted that what we created not just manifested itself in interactive books but it's actually inspired people to join the computer games industry."

This year saw the release of Livingstone's latest Fighting Fantasy book, Blood of the Zombies, which received a positive reception from fans.

Well done Ian - hopefully we'll be calling you 'Sir' at the close of 2013.




Monday, 24 December 2012

Review: Merlin 5.13 - The Diamond of the Day Part 2


Major Spoilers Ahead

This is it, the ending to the five year run of Merlin, a series that began on a bit of a wobble but culminated in an amazing ending to great last season. The brutal and well-choreographed battle of Camlann concludes at the beginning of the episode with Emrys-style Merlin laying down some serious lighting destruction on Morgana's Saxon army. Soon after Morded and Arthur come face to face in that fated showdown, both running each other through, Arthur mortally wounded and Mordred dead on the ground.

The rest of the episode is a quest of sorts. Merlin has to get the dying Arthur, pierced by a blade forged in Aithusa's breath, to the fabled Isle of Avalon for him to heal. Here we get the moment we've all been waiting for- the magic reveal. This was always going to be a huge moment for the writers, so it's good that they didn't rush this scene. At first Arthur doesn't believe Merlin at all until he gives a quick light show above the camp fire. Understandably Arthur is confused, betrayed and frustrated, leading him to shun his friend for a while. However, as Merlin helps him on his way to Avalon, casting Saxons aside with his magic and tricking them into following different paths through the forest, Arthur begins to understand Merlin's position. This is where we get some heartwarming scenes as Merlin explains how he has only ever used magic for his king and that it's always been his destiny to serve him. These moments are well-written and touching, especially as everything dawns on Arthur.

Meanwhile back in Camelot, the spy who was sleeping with Gwaine for information gets rumbled and subsequently hanged for her betrayal. Percival and Gwaine head off to find Morgana and slay her once and for all - a brave move for just the two of them. Once they find her, they effortlessly dispatch of her Saxon entourage but fall foul of Morgana's powerful magic (no duh!). Gwaine is tortured while Percival is tied to a tree, culminating in what felt like a really rushed but important scene where, after telling Morgana of Arthur's whereabouts, Gwaine dies in Percival's bulky arms. As a fan favourite, it was heartbreaking that they didn't give Gwaine a better send off, and especially one where his last deed was to give secret information away.

Soon Arthur is clearly on the verge of death as he and Merlin arrive at the lake overlooking the isle. They are confronted by Morgana, who after thinking she'd dispatched of the young warlock, proceeded to do her evil talk thing that she likes to do before getting well and truly stabbed by Merlin wielding Excalibur. Merlin summons the dragon to take them the rest of the way but it's too late, after a final "thank you" from Arthur, the once and future king expels his last breath. The dragon explains that, despite what he thinks, Merlin hasn't failed and that Arthur is destined to rise again when Avalon needs him the most. This is pretty much what the stories tell, so it's great that they didn't cop out and keep Arthur alive to run the kingdom. Instead, after legging Excalibur into the lake, where it's deftly snatched up by the Lady of the Lake, Merlin loads Arthur's body onto a boat and sends him out towards Avalon. Back in Camelot they learn of the king's death and Guineviere is sworn in as the Queen.

The final scene is one that I don't think many people will have expected, but one that I had an inkling they might run with. The camera pans on the Isle of Avalon before a truck blasts past, revealing a weary bearded Merlin in what could be fisherman's clothes stopping to gaze at the isle before walking on with a little smile. I can predict a fan backlash against the way the writers ended this, but I liked it. It brings the legend into our reality and sort of gives us some hope that in all these dark times, there may just be a chance that a true leader will rise up and bring us back into a new golden age.

The final episode did have some pacing issues but where the story and character relationships are concerned, it did everything right. The magic reveal was treated with respect and the relationship between Arthur and Merlin had never felt so close. The series, as much as it had been about adventure, has always been about these two men and their relationship that has been growing since the beginning and I'm happy to say that everything works out. There were some silly holes, like why didn't Merlin just summon the dragon in the first place and get Arthur to Avalon in like a day, but otherwise it was a top episode to end a great series.

*****

Temple of the Hag released by Peryton


Just in time for Christmas, Peryton Publishing has released a new Tunnels & Trolls adventure in the Trollish Delver line called Temple of the Hag. It was written by the ever brilliant Tom K Loney and set in Peakvale, my campaign setting.

Here's what the blurb says:

Finding the Temple of the Hag is not as simple as getting from point A to point B. The dark spirits that live within keep their temples well hidden. Sword-bladed grass, quicksand, and the dreaded doomsday skeeters are only a few of the dangers that skulk along the haunted paths of the Swamp of Doom. Somewhere within, living in the shadow of the Bat-Winged Fiend himself, the mysterious swamp hag bottles her stolen souls.
 This scenario is set in Scott Malthouse’s Peakvale campaign setting. While it can be incorporated into any other T&T world, such as Trollworld or Elder, we recommend that you check out Trollish Delver Games for details first. The player characters should either have Combat Adds of 50 or more or be able to cast at least a couple of 3rd level spells. It is assumed that the players have survived the No Fences to Mend scenario (and possibly had a few Hot Nights in Lowhollow), but the scenario can just as easily be played as a standalone adventure.
So why not treat yourself or someone you love with a trip to Peakvale for Christmas. You can't got wrong for $2.25.


Thursday, 20 December 2012

Grail Quest is coming to digital devices


It seems that not a day goes by when Tin Man Games don't announce something new and awesome. Our metallic friends have snagged the license for 80's gamebook hit Grail Quest by Herbie Brennan, further securing the developer's bid for total world domination.

Grail Quest: Castle of Darkness, the first book in the series, will drop mid-2013. The story follows the young protege of Merlin, Pip, on his adventure through Arthurian Britain. The book is a send up to the fantasy genre, poking fun at its tropes and generally not taking itself too seriously.

This is the second series of books Tin Man has taken on written by Brennan; the other being the Demonspawn series.




Tuesday, 18 December 2012

Watch the opening to the 90s X-Men cartoon re-created with toys


This is probably the best thing you will watch all day. After two months of animation, Kyle Roberts has created this blistering masterpiece that re-creates the epic opening to the 90s X-Men Saturday morning cartoon. This is amazing!