Sunday, 25 October 2015
The dwarvern pocket universe of Khrenkalla
Posted by Scott Malthouse
When the Grey City of Vunkorn was destroyed by the Red Orc hordes of the Simmerlands the Vunkorn dwarves had nowhere to go. If they were to delve further into the mountain, they would only be torn apart by the underbeasts of the Below, but leaving the confines of the mountain would see their remaining ranks decimated by the orcs and Ogrekin that now surrounded the mountains.
Their only option was to create a new world in which to live.
The Grand Magus Torkl Dwimdwinner used the ancient stones of worship to fashion a pocket universe within an obsidian cube. He named the universe Khrenkalla, which in the dwarvish tongue means 'New Society'. Using his power, he transported the remaining dwarves into Khrenkalla, but had to stay behind to ensure the cube was well hidden and protected. It is said he still remains as protector of Khrenkalla within the Grey City, hidden away from the orcs.
Because it was formed by magic, Khrenkalla is a haven for magic-users and even those without intrinsic magical abilities have found themselves able to cast some spells.
Over hundreds of years, the dwarves of Khrenkalla rebuilt and restructured its society. Among their kind, they became known as the Obsidian Dwarves, creating a kingdom in the Vastakara mountain range.
The Obsidian Dwarves are commanded by the Council of Dwimdwinner - named after the mage that gave them a new life within the cube. The council is lead by Grungrad Ymorg, who holds the power of ice and snow within the Staff of Blasted Frost that he crafted from the enchanted permafrost found in the Bitter Wastes to the north.
While life in Khrenkalla is generally peaceful, the magic of the world has formed new life within the cube. The most fierce of these creatures are the Slay, a race of demonic beings who feed on magical chaos. The Slay are deformed abominations who live in the Dire Outlands where they live on fear and decay. Many times the Slay and the dwarves have faced one another in battle, but each time the dwarves were barely able to defeat them.
A Slay Seer called Xerrin Doomsayer has had visions of an orb that can create a portal leading to another world that the Slay deem as the promised land. In reality, the orb will transport them to the mortal world that the dwarves originally fled from. With so much intrinsic magical power, the Slay would surely take over the mortal world and shape it into their warped image.
Getting to Khrenkalla
Transportation to Khrenkalla can happen in two ways. The first is to find Dwimdwinner and request passage to the universe, but this will be difficult as his role is to be a protector. If the party can prove that they are on the side of the Obsidian Dwarves, they are more likely to be able to gain passage.
The second way is to find a Dimensional Map. This is a living map that is updated whenever a new universe is created and it can also transport people to each dimension (with a magical sacrifice - usually the destruction of a powerful magic item).
The Khrenkalla Enviroment
The laws of physics are not the same in Khrenkalla and there are random effects that can happen. Roll 1d6 on the table below to see how the environment acts:
1. It rains glass shards
2. A purple fog appears that whispers ill omens to anyone within it
3. Chunks of the ground begin to levitate into the air 300ft before crashing down to the ground
4. A magical wind blows away recent memories
5. A soothing warm rain heals wounds
6. The world goes dark. All creatures gain a weakness to steel
1. A wandering nomad who phases in and out of reality
2. A band of Slay scouts armed with crossbows and knives
3. Slay warriors and a high priest
4. A Obsidian Dwarf hunting party
5. A pack of wild Ward Wolves with telekinetic abilities
6. Floating Mongo Heads who wish to eat magic