Sunday 25 June 2017

What's next for Quill?


Quill remains one of my favourite creations in tabletop gaming, but I've not put anything out since last year. What gives?

I've been working on a cosmic horror campaign for a while, figuring out how it's going to work and what kind of experience I can give the player in a series of scenarios. I've got ideas flying around and I started writing the thing, but I wasn't quite happy with it, and when I'm not happy I tend to go back to the drawing board.

Depths of Madness will show its face, but I need to find out how to make it a better experience than just playing some scenarios. I'm playing with the idea of including puzzles and printable artefacts because at the end of the campaign you end up being left with this really cool collection of letters, photos, maps and other documents that you can store in a shoebox and come back to with fond memories. Depending on your score I want the game to reveal more clues to the story, opening up the world a bit more, rewarding savvy play.

The ultimate thing would be to release a physical boxed game full of goodies, but at the moment it's beyond my budget and I don't want the stress of running a Kickstarter.

So that's where I am. Rest assured, those waiting for more Quill will be rewarded.

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