Saturday 10 August 2019
The Midnight Chimes out as part of Tunnel Goons Jam
Posted by
Scott Malthouse
Just a quick update to say I've released a new game as part of Nate Treme's Tunnel Goons Jam over on Itch. Tunnel Goons is a simple one-page d6 game using classes as stats. I quite like it.
The Midnight Chimes is a Victorian pulp horror game in a few pages, inspired by The League of Extraordinary Gentlemen, Hellboy and Penny Dreadful.
While Tunnel Goons has three classes to pop your points into, I decided to widen this with six archetypes: Ruffian, Hunter, Occultist, Priest, Acrobat, and Aristocrat. Putting points into archetypes determines the type of skillsets you have.
I've introduced Afflictions into the mix. These are what make your characters ghastly, but superpowered. These include Hyde, Invisible, Vampyre, Shadow and Demon. There's also a Ghost Affliction you get if you die.
To round off a character, you gain a knack. This offers another edge, whether it's being better at swordfighting, guns or simply being able to dismember an opponent easily.
I've included a monster codex and an extended play example in the mix.
You can download for free (at the moment) at itch.
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