Knight: 5 wounds. Valiant Shield: you may stop an amount of damage to you per combat equal to half your level rounded up.
Skald: 4 wounds. Orator: You may get +1 to Person a number of times per day equal to half level rounded up.
Scholar: 4 wounds. Studious: You may get +1 to Mind a number of times per day equal to half level rounded up.
Reaper: 5 wounds. Reaping: After slaying an enemy, regain a wound. Do this a number of times per combat equal to half level rounded up.
Apothecary: 4 wounds. Salve: You may create a number of healing salves per day equal to half level rounded up. Each salve heals 2 wounds.
Fun stuff
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ReplyDeleteHi! I love these expansions for your RPG system, which I love as well for it simplicity. I have two questions: First, is there any justification for having only a fer and non-combat spells for wizards? Did you plan an expanded or alternative spell list (I am trying to translate my players from other system to yours, and I imagine the wizard won't be very happy with the lack of combat spells). I know you have included some Freeze-related spells here in your blog, but maybe you plan some similar spells for different elements?
ReplyDeleteAnd the second, do you have recommendations/guidelines to adapt creatures/monsters from other systems (for example d20, d6, etc)? I'll love to adapt some specific creatures (probably dinosaurs) to IDW.
Thank you and keep the fantastic work