Showing posts with label ken st andre. Show all posts
Showing posts with label ken st andre. Show all posts
Monday, 2 January 2012
Dwarf World {Reviews}
Posted by
Scott Malthouse
It's a rare pleasure when Ken St. Andre releases a GM adventure rather than a new solo. Don't get me wrong, I love solo adventures like Rupert Murdoch loves money, but it's nice to see established writers come out with a multiplayer scenario every once in a while.
Dwarf World is not your conventional by-the-numbers adventure. Rather, it gives a GM the ingredients she needs to run a game (or five) in a subterranean setting. It's more of a mini campaign setting, presenting the locations, monsters and dwarvern attitudes that players will come up against. For this reason, I don't recommend this adventure for new GMs or even intermediates. To really create a cohesive narrative, the GM will need to be a good improviser with a hefty amount of experience under her belt.
Herein lies the blessing and the curse of Dwarf World. The meat of the book lies in random tables that throw up bad guys, mines, cities, NPC encounters and all that good stuff. Playing it straight 'out of the box' is nigh impossible unless you're a really good GM. Ken does a great job describing this underground universe with its endless mines and its city structures. There are loads of nice little adventure hooks weaved throughout the random tables that a good GM will pick up and roll with.
David Ullery's artwork is outstanding as usual with a wonderfully evocative cover depicting a mass dwarf- goblin battle. T&T is lucky to have such dedicated artists like Ullery, Jeff Freels and Simon Tranter, who I think capture the essence of the game beautifully.
Dwarf World is whatever you make of it. On the one hand, as it's not a traditional adventure it might be hard for a novice to wrap their heads around, but on the other, experienced GMs should have no problem extracting multiple sessions of play in this rich setting.
Sunday, 18 December 2011
Fight On #13 - T&T edition is out
Posted by
Scott Malthouse
Online OSR periodical Fight On has just launched its new edition dedicated to Ken St. Andre, creator of Tunnels & Trolls.
Fight On #13 delivers all the usual D&D oriented goodness with a splash of T&T, including an article on Variant Kindreds and Top Tips for Tunnels & Trolls. I haven't picked up a copy yet but I'll be reporting back on the awesomeness that no doubt lies inside.
Tuesday, 9 August 2011
The Trollgod does GenCon {GenCon 2011}
Posted by
Scott Malthouse
Another year, another GenCon goes by. I hope everyone who attended had a fantastic time and played lots of games and made some new friends. Ken St Andre went along to champion Tunnels and Trolls and met up with some fellow Trollhallans and friends of mine. Check out his website for some great photos of the events.
Let me know your experiences in the comments.
Saturday, 9 July 2011
Tavern by the Sea Review
Posted by
Scott Malthouse
Sometimes an adventure doesn't have to involve delving into dungeons dark and deep or traversing miles of hostile land and Ken St Andre sets out to prove that.
This is another is a series of revamped solitaire adventures from the pen of the Trollgod, this time an extension of an adventure that appeared in a Sorcerer's Apprentice Magazine #2 (cheers, Soren) under the original name The Seven Ayes.
The adventure is set solely in the Seven Ayes Tavern, a wretched hive of scum and villainy owned by a retired pirate, who has the irritating policy of making you leave all weapons except your dagger at the door. However, after entering you will soon be cozying up to a goblin/kobold hybrid, drinking out of horns and battling a pirate vampire.
Read more after the jump.
This is another is a series of revamped solitaire adventures from the pen of the Trollgod, this time an extension of an adventure that appeared in a Sorcerer's Apprentice Magazine #2 (cheers, Soren) under the original name The Seven Ayes.
The adventure is set solely in the Seven Ayes Tavern, a wretched hive of scum and villainy owned by a retired pirate, who has the irritating policy of making you leave all weapons except your dagger at the door. However, after entering you will soon be cozying up to a goblin/kobold hybrid, drinking out of horns and battling a pirate vampire.
Read more after the jump.
Thursday, 28 April 2011
Happy birthday Ken St.Andre
Posted by
Scott Malthouse
Today the creator of Tunnels and Trolls celebrates his
Tuesday, 12 April 2011
A Sworded Adventure out now
Posted by
Scott Malthouse

Ken St. Andre has released the second in a series of updates Tunnels and Trolls solo adventures, after the excellent A Traveller's Tale which came out earlier this year.
A Sworded Adventure will challenge human warriors to a typical day in the famed city of Khazan, with pickpockets, the undead and hordes of uruks.
This adventure has been updated from the version that appeared in Sorceror's Apprentice issue 5 in 1979. Ken has expanded it, partially re-written it and added new illustrations. A Sworded Adventure is also compatible with 5th and 7.x editions.
Saturday, 12 March 2011
Monsters! Monsters! - an overview
Posted by
Scott Malthouse

I've been posting infrequently lately due to my laptop being in the shop for repair. I hope to have it back today or tomorrow, so I'll be posting more from this weekend.
Saving scantily clad floozies from towers and thwarting the schemes of a sociopathic lich is all in a day's work for the hero. But nobody cares about the monsters whose lives are made hell by these gallant folk, who stride into a cave, tear the guts out of half a family of kobolds while their whimpering sprogs watch in horror as mummy and daddy are kicked around by a twat in a funny cloak; and then stripped of their life savings.
In Ken St Andre's Monsters! Monsters! the roles are reversed and the player gets to take on the role of a Ghoul or Yeti or even a Balrog, each of whom have the sole aim of getting revenge on hero-kind and the evil civilised world by demolishing their towns and cities and eating their most beautiful people. The game uses familiar Tunnels and Trolls rules with some tweaks and a random character generation system using an ordinary deck of cards. For instance, drawing the ace of spades lands you with a Dragon to play with, or the six of diamonds nets you a Shoggoth. Some monsters are ridiculously powerful and others, such as the bland 'Human Scum' gets the average stats of an average human from averageville, averagestonia. Nobody wants to be Human Scum.
Adventures in Monsters! Monsters! usually revolve around going to a town and causing mayhem. Types of wandering enemies range from a cow to a warband of 10 fighters, each having a certain reaction to your monster depending on its charisma score. They could be friendly towards you - offering you chocolate and giving you a massage, they could be indifferent to you, or they could just flat out attack you.
I've yet to play a game of Monsters! Monsters! but I'm looking forward to reviewing it. It has all the humour of Tunnels and Trolls plus the chance to play as a Hydra.
Monday, 28 February 2011
Monsters in my letterbox
Posted by
Scott Malthouse
Wednesday, 16 February 2011
Interview with Ken St. Andre
Posted by
Scott Malthouse
This has been on Youtube for quite a while but no doubt someone you won't have seen this great interview with the Trollgod himself, Ken St. Andre.
See how awesome he is? His cheeky grin and wicked sense of humour makes St Andre instantly likeable. The detail he goes into about his typewriter and the James Shipman controversy is something every T&T and RPG fan should see.
See how awesome he is? His cheeky grin and wicked sense of humour makes St Andre instantly likeable. The detail he goes into about his typewriter and the James Shipman controversy is something every T&T and RPG fan should see.
Saturday, 29 January 2011
All filler, no killer
Posted by
Scott Malthouse
Unfortunately gremlins have got into my laptop and killed it, so posts will be few while I get it sorted.
Meanwhile, why don't you check out Ken St. Andre's new Tunnels and Trolls solo adventure, Deep Delving?
Meanwhile, why don't you check out Ken St. Andre's new Tunnels and Trolls solo adventure, Deep Delving?
Friday, 10 September 2010
Ken St. Andre is a living legend
Posted by
Scott Malthouse

It's a harsh and painful reality that we can will no longer see Gary Gygax or Dave Arneson again. To us these imaginative men are the cornerstone of our noble hobby - they were legends in life and legends in death. The thought of the possibilty of meeting Gary or Dave was enough to make any roleplayer dizzy with excitement and now there is no chance of speaking to them is saddening in the deepest sense.
However, some people forget that one of, if not the biggest inspiration in roleplaying games still walks among us; his massive troll feet creating tiny earthquakes wherever he roams. I am of course referring to the Trollgod himself, Ken St. Andre.
Most people reading this blog will already know who this fine gentletroll is. For those who came in late, Ken is the creator of Tunnels and Trolls as well as a slew of other games. A retired librarian, Ken created arguably created the second ever roleplaying game (and some, such as myself, would say the best).
Having been acquainted with Ken myself, I can affirm the opinions of many who say that he is a kind, funny and charismatic guy who always has the time to speak with his fans. Granted, and Ken would testify, he doesn't have the gargantuan fanbase that Gygax had, but Ken's followers are some of the best roleplayers and people you could meet. He really likes to get in with T&T fanatics, being one himself, and talk openly and candidly with them. This is a special trait for a game designer to possess and one that few nowadays can honestly say they have.
I encourage everyone reading this to do one thing. Write to Ken with your thanks for doing what he does. Tell him that you appreciate his work. Write a blog post about your first T&T session, or about the time you met Ken at a convention.
Thanks Ken. You're a hero and an inspiration. Long may you be rule Trollworld.
Awesome picture belongs to the equally awesome Atroll.
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