Monday, 20 July 2015
Tabletop review: Coup
Posted by Scott Malthouse
Since Game of Thrones is all the rage, political weaselings have become the thing that all the kids are into at the moment. Coup is just the game to settle that itch that we all have from time-to-time to solidly dick our friends over...all in good fun, of course.
Set in the same universe as Indie Boards and Cards' smash The Resistance, Coup is a sci-fi themed card game where the ability to cleverly bluff can pay off greatly. Each player is dealt two cards face down. Each card represents a certain character, such as a duke, captain or assassin, who have their own special abilities that aid with the aforementioned dicking over. All cards are placed face down in front of the players throughout the duration of the game and the aim is to be the last one with a card left on the table. There are different ways that a player can lose their cards. They can be assassinated by an opposing assassin, called out on their bluff, wrongly calling someone else's bluff or have a coup committed against them.
As play continues, players will get money from the treasury, which can be spent on pulling off a Coup or assassinations. Players can take one coin by default per turn, or take a risk and announce they are taking foreign aid, which will allow them to take two coins, but be at the risk of being blocked by a duke. But, what if the other player who wants to block you doesn't even have a duke? This is the core of what makes Coup such a fantastic little game - you will always be skeptical and constantly second guessing your opponent. It's a beautiful slice of paranoia that keeps the game fresh every time you play.
Coup is the perfect palette cleanser between larger games, taking around five to ten minutes per game, but it's easy to get carried away and string together 10 or 20 games without growing bored. If you love fast and fiendish games, you should definitely check out Coup.
Verdict: Play it