I've been having a re-read of the first ed of T&T and have come across some interesting stuff that I hadn't really noticed before.
- The GM is called the Dungeon Master. I suppose this makes sense because up to then there was no other term for it.
- Player actions are supposed to be relayed by one person on behalf of the group called The Voicer. Yep, one person leads the group and speaks for them.
- Dungeons aren't drawn - they're 'dug'. I love this.
- Magic-users (not wizards) can change into warriors. However, they lose all experience.
- Misogynist is a monster type
- If a monster reaches less than 10 con, players can enslave it temporarily until it revolts, or they can use magic to permanently tame it.
- A Thompson machine gun has 16 dice
- Magic-users are always the last to be hit in a combat
- Supermarkets are built outside every dungeon
- Monsters can go berserk
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