Wednesday, 3 March 2010

Blashyrkh Campaign Setting


As you are probably well aware by now, I'm a huge metalhead. One of my favourite black metal bands, and indeed one of the greatest black metal bands of all time is Immortal. To Immortal everything is grim and frostbitten. They have carved out quite a niche in the genre known for its foul shrieks and dissonant riffs; a niche that focuses on winter itself.

The coolest (ahem) thing about Immortal is the mythical kingdom they have created through their lyrics: Blashyrkh. This kingdom is subjected to an eternal winter where everything that resides in it is both grim and cold.

Now this got me thinking of how much of a kick-ass campaign setting Blashyrkh could be for your game. There is enough material already to get started, with creatures such as the winterdemons and the great god who rules over the kingdom.

So I'm going to do it.

A little background for starters. Blashyrkh is reigned over by the Mighty Ravendark or 'the Oath of Frost'. Ravendark is the great god of all things winter and sends out his minions, the winterdemons, to do his bidding. Winterdemons take many guises, so this gives me free reign over their design. Both band members Abbath and Demonaz are both winterdemons, possibly of a higher status than others, so can be incorporated into the game as immortal generals or demigods.

The denizens of Blashyrkh wage an epic war against the creatures and peoples of the south, all of whom are not grim and frostbitten.

I plan on expanding the mythos created by the band and flesh it out into an interesting and, hopefully, an awesome campaign.