Tuesday, 6 December 2016
Goat Kin of the Shindarian Coast (Tunnels & Trolls)
Posted by Scott Malthouse
The Shindarian Coast is known for two things: it's unwillingness to let travellers find their way and the Goat Kin.
MR 24 (3+12)
Special: Horn blow - Goat Kin within 30ft gain 5 combat adds next turn.
Treasure: Gusk Horn (10gp), Szit Spear (2d6).
Goat Kin hunt in herds of 3-6, moving quickly over open ground and using the reach of their spears to overcome their quarry. The leader of a Goat Kin herd is called the Gruff, identified by having the largest, most gnarled horns.
At the break of spring, the Goat mother's gather at the megalith ring called the Loom where they hope to give birth to warriors, or Hoofgord. It is said only the blessed goats birth Hoofgord, who become the most respected and richest members of the herd, some even worshipped.
The Gruff invokes the Goat god Baathonet, the grazing god through elaborate chants called trots. They must have specific ingredients, including the roots of the spinnet flower which are found across the doomswamps to the east. Chewing on these roots triggers a trance that allows the Gruff to dance for days straight. The longest trot on record is four weeks.
Reaction table (d6)
1-2 They pay no heed, having sated themselves on a recent kill
3-4. They menace the party, but are open to bribery
5-6. They assault the party with the idea of roasting them over a spit