Showing posts with label type. Show all posts
Showing posts with label type. Show all posts

Sunday, 27 March 2011

T&T Character Type: Wytchfinder



Wytchfinders are feared across the land for their stone cold determination to rid the world of all witches by any means necessary. Wytchfinders are well versed in religious lore and are able to easily identify a witch when they come across one. Wytchfinders usually wield crossbows tipped with a special poison they brew especially to affect witches.

Prerequisites: 13+ DEX, 13+ INT

Prime Attributes:
ST/DEX/CON/INT

Recommended Talents: Sense Magic (INT), Crossbow ace (DEX), Religious knowledge (INT), Intimidation (ST), Witch stories (INT)

Special Abilities:


Identify Witch: The Wytchfinder is able to instantly recognise if anyone is a witch* on a L1-SR vs INT.

Witch Poison:
Wytchfinders can brew a potent poison that affects witches. It takes three hours to create the poison with 10gp worth of ingredients, which is applied to the Wytchfinder's weapon (usually a crossbow bolt). The poison lasts 24 hours before it dries up and loses its affect. If a witch is hit by the poisoned weapon they receive damage equal to half the Wytchfinder's INT rounded down.


* the term witch applies to any evil female magic user.

T&T Character Type: Burglar


Burgling is an art form for those who practise it, and breaking into buildings and stealing things are what Burglars to best. Burglars sneak in the shadows and often disguise themselves to get where they need to be and take what they want to take. Hobbs generally make good Burglars due to their high DX.

Specialist (Must roll triples on DEX)


Prerequisite: 13+ INT


Prime Attributes:
DX/INT/CHA/SP

Recommended Talents:
Pickpocket (DX), Stealth (DX), Persuade (CHA), Distract (INT), Con artist (CHA), Eye for detail (INT)

Special Abilities:


Disguise: Burglars are able to disguise themselves as other people of their size and approximate weight. To pull off the disguise the Burglar must pass a L1-SR vs INT. If the disguised Burglar is inspected closely she must make a L1-SR vs LK or be discovered. Disguises last for hours equal to the Burglars INT score before they have to be re-applied with the correct materials (rubber mask, hair dye etc) which costs 40gp to buy.

Lockpicking:
Burglars have the tools and the know how to pick locks. All locks require a L1-SR vs DX to pick regardless of their complexity.