Wednesday, 24 November 2010

Players, meet Swords and Wizardry


Tomorrow night me and my players are going to be kicking it old school with our first game of Swords and Wizardry. As 4th edition nuts, I'm not quite sure how they will take to the old school-ness. It's going to be a shock when I hand them their characters and they see that the strongest among them has a whopping 8 hit points, compared to the ridiculously high HP they're accustomed to. I'm half expecting the magic-user to ask whether his Sleep spell is closed burst 2 or say they will roll an athletics check to see if they can leap over a log.

I'll be running the introductory adventure found in the brilliant Quick Start rules, called the Dungeon of Akban. I'm hoping a possible insta-death by a certain eight-legged creature doesn't put them off (I think they're used to the mass deaths in T&T now anyway), but it looks like the adventure will be damned fun. For me at least.

I really hope they take to it. My softcover core rules arrived in the post today and I'm smitten. Do I hear wedding bells? No, because that would be creepy and wrong. But really, I do hope they see what I see in the game - lots of fun with little crunch and old school flavouring.

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