Sunday, 3 May 2015

New race: The Carriath

Image: http://tulip-creativ.deviantart.com/art/The-VS-319381319

I wanted to play around with creating some new races that are a little far removed from the normal fantasy tropes. The first is the Carriath - a race created from words. I've statted them up for Unbelievably Simple Roleplaying, Swords & Wizardry White Box and Tunnels & Trolls.

In the Great Old Times, words held a more potent power, more akin to sorcery. Whenever a word was uttered that caused a strong emotional reaction, whether loving or hateful, the winds of time ushered these words into the cavern of Kallelia where the words slowly became tangible. These emotive words moulded into something physical, released from their abstract bondage and escaping into the mortal plane. They grew sentient and soon became a community.

This race of ‘word people’ came to be called Carraith - a people of great emotion who have the ability to bring great joy, sadness, fear or jealousy with just the words that they utter, masterfully crafting them into something as sharp as a dagger or as soft as silk.

Carraith believe that words are sacred and as such their society only uses words when necessary and does not waste any frivolously. Their elders are known as the finest wordsmiths in the world and are often worshipped as gods on earth, recieving offerings in the form of food and trinkets from the Carraith community.

Carriath in Unbelievably Simple Roleplaying

Suggested specialisms: Emotive Speaker (Ego), Mysterious Stranger (Ego), Linguistic Genius (Wits), Speak Languages (Wits), Lexomancer [able to create objects with words] (Wits)

Carriath in Swords & Wizardry White Box

Because of their way with words, Carriath have the capabilities of Magic-Users, giving them access to the Magic-User chart.

Character advancement: Carriath use the Magic-User character advancement chart.

Weapon/ Armour Restrictions:  As Magic-User

Speak Emotive Words: The Carriath use words to strike an emotional chord with others. They have a 1 in 6 chance to persuade another sentient being of the same level or lower to agree to their terms.

Languages: Carriath are intrinsically knowledgable of many languages. At first level, Carriaths are able to speak with all races.

Saving Throw: Carriath get +2 saving throws vs magic.

Carriath in Tunnels & Trolls

STR: X1
CON: X0.75
CHR: X1.5
DEX: X0.5
LUCK: X1
SPD: X1
INT: X2
WIZ: X1.5
HT: X1
WT: X1

Carriath in T&T may only be rogues or wizards.