In Darkest Warrens has a fixed damage system, but for those who like a little more randomness, here's some simple rules.
- Attacks with a normal weapon or a spell attack does d6 damage
- Attacks with a magic weapon does d6+2 damage
- Armour does not provide a bonus to wounds. Instead, it is treated as a separate number. Armour points are ablative, reduced by damage taken. They replenish after combat.
- Armour: leather - 3 armour points, chain - 6 armour points and plate - 9 armour points. A small shield is 1 armour point and a tower shield is 2 armour points.
- Increase the wounds of creatures in the bestiary by x4.
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