Saturday, 15 September 2018

T&T character type: Botanist


Botanists in Trollworld aren't really related to the real world profession. Sure, they still work with plants and they know all the Latin (well, not Latin per se - Troll, actually) names for them. Botanists tend to raise plants to help them hunt for treasure in the depths of the world. They use plants as ropes, lights, lockpicks and even weapons. 

Prime attributes: INT/CHA/LK/DEX

Prerequisites: Must have 13+ INT

Recommended talents: Botany (duh) (INT), Thievery (DEX), Nature (INT), Inventor (INT), Poisons (INT)

Plant armour
Botanists can choose to have plant armour covering their body. When they wear no armour, the plant armour wraps around them giving 6 armour. Increase this armour by 1 every two levels. 

Clever vines
Botanists train sentient vines called Velluns to help them in treacherous locations. These vines can do the following:
- Become a grappling hook to save you from falling. Roll a SR-CHA with a level equivalent to the number of feet you will fall divided by 10- if successful you are saved and lowered harmlessly.
- Become a 3d6 melee weapon. 
- Become a 2d6 ranged weapon with a range of 15ft
- Create a flower that glows up to 50ft.