MR 120 (13d6+60)
Avg. HPT: 99
Number of Creatures: 1-2
Armour: 5 hits (icy hide)
Treasure: Deathseeker Poison, Ice Whip (3d6+2), Ice Claw (200gp)
3 spite/Needleshot - target makes a L3SR vs Dex or takes 1d6 damage and is pinned to the ground for 1d6 combat rounds.
4 spite/Rending Maw - target makes a L3SR vs Str or takes 1d6 damage and has a 2/6 chance of having an arm broken.
- The Icy Deathseeker strikes during blizzards and is therefore almost invisible to the players. When a player attacks, they must roll a 3+ on a d6 otherwise they are unable to do damage.
- The Icy Deathseeker has blood that acts as a potent poison. If a small amount is ingested, the victim will go numb after 5 minutes before becoming paralysed from the neck down after an hour. There is a 4/6 chance the victim will lose all respiratory functions and die after 3 hours. If they don't die, they will be paralysed for life.
The Klenku have developed goggles that allows the wearer to see clearly in a blizzard, which would be a huge boon when travelling through the northern wastes. They would generally trade the Blizzard Goggles for a week's supply of food if possible, as they do not have need for money. Ridding a local Deathseeker from Klenku territory makes anyone a hero in their eyes and heroes are highly venerated.