I've been checking out reactions on blogs and Youtube about the new playtest material and I see the same thing cropping up. There seems to be some perception that the current version of the rules how we see them now are set in stone, which just isn't the case at all.
Some people are moaning about how the three saving throws have gone or moaning about how nobody has skills anymore. The designers at Wizards have clearly said that they have omitted some mechanics that have been D&D mainstays in the current playtest to see whether the game can be played without them, not that they have definitely decided that they're chucking them out.
I guess some people haven't really grasped the concept of what a playtest is. I'm playing the game today, so I'll be posting more of my thoughts later, but I'm not going to start bitching and whining because something hasn't been included. See how it plays out without that stuff and then criticise. If you still don't like it and feel that it doesn't work, then fair play to you. To immediately flick through the rules and dismiss them isn't particularly helpful (nor is loving every single part of it really).
Tune in soon for my play report.