Monday 22 October 2012

'Dungeons' sounds like a tiny Destiny Quest

Indy RPG publisher Adventure Games Guild has announced Dungeons, a short adventure game that's exclusively for one player.

From the description, Dungeons sounds like a smaller version of Destiny Quest, with quests and encounters rather than being one single adventure. Players will also get to choose a class/race, such as Barbarian, Dwarf, Elf or Mage.

The Adventure Games Guild website explains more:
There are six Quests listed in the book, which you can take your Hero on. Each Quest is made up of Encounters and Events, which might have you battling Goblins, Orcs, or worse, Wyverns and Manticores. Each Quest has a unique finishing area which you must overcome in order to complete it.

During your Quests, you can find gold and treasures and, after your Quest, your Hero will grow in strength and power
This will be AGG's first offering before the release of Adventurer: The Solo Roleplaying Game early next year. You can check out a draft manuscript of the rules on the website.

Dungeons will launch soon in PDF form for $2 on DriveThruRPG.


  1. When I first read about this, my mind went to the fighting fantasy type games, but at just 44 pages with 6 quests, they're obviously trying something a bit different. I think for a couple of bucks, I might keep an eye on this one.

    1. Having spoken to Shane Garvey, the creator, he said that it's more of a dice game rather than a regular gamebook. Sounds good though.

  2. Tried to comment, but the darned thing likes to kick me off. Just wanted to say that Shane's earlier solo game, the Arax series, was well-defined in the adventures themselves. Didn't much care for the mechanics, so I used T&T rules. I look forward to this game!

    1. I enjoyed Arax, but found the included adventure very difficult. Interesting that you used T&T rules.