Tuesday, 17 March 2009

The adventures and demise of Himp the Leprechaun

So to celebrate St. Patrick's Day I rolled up a Leprechaun to run through the classic solo The Amulet of the Salkti, a very deadly adventure that I have yet to complete entirely.

I created Himp the Leprechaun, who was obviously a wizard (Leps are magical beings who can only be wizards, no warrior heroics for these little guys) and went in full of optimism: this could be the day.

The skeleton guards in the first room were easy, it took a TTYF each (depleting my WIZ to 0) to blow them into oblivion. I blew my slightly burning hands and carried on.

Now, I won't give any spoilers away, just in case you want to play The Amulet of the Salkti, but I will say that once you find the amulet (I believe it's THE amulet, but I can't be too sure) you will be thrown into a trial of wits, luck and strength. I survived for quite a while, the room throwing all it had at me, until finally I was grabbed and impaled with a poisoned spike because after all the IQ/DEX saving rolls I passed with ease I was forced to take a STR roll which I failed miserably as I had 9 STR. Ouch!

So Himp was brilliant for a while until his head was popped like a balloon. I hope everyone else who made a Leprechaun character today had better luck (hehe) than poor old Himp.

I'll be sending in a Sea-Troll later to scrape the green splat off the dungeon wall with a spatula.