Sunday 16 January 2011

Call of Cthulhu - adventuring alone

Call of Cthulhu is one of the best roleplaying systems I've ever played. I occasionally get to play it with the guys when we're not doing D&D but I'd love to play more.

Since the system is pretty simple, I had an idea. I'm going to run a short campaign by myself with the Mythic GM emulator when I get some spare time. I'm not sure it would still have the tension of the original game, but I'm sure it will scratch the Cthulhu itch.

I've just rolled up my character, Harold Greengrove, a Physicist working at the Miskatonic University. He's a level-headed individual whose social skills leave something to be desired. Although he can function in social situations, he never really gets out much, prefering staying in the university or at home researching and working on his latest paper on the arrangement of electrons in atoms.

I figure the beginning premise of the campaign should be that his lab assistant hasn't reported into work for three days and Harold hasn't been able to get hold of him/her. This will lead to some horrors etc that will unfold as Mythic weaves its web.

1 comment:

  1. Call of Cthulhu is a gift. Perhaps, with luck, your enthusiasm for this will lead to that one, singular idea which will capture the imagination of your group and ignite the spark that leads to a campaign.

    Have fun~