Saturday 17 February 2018
Iron Maiden: Guardians of the Shatterverse (USR hack)
Posted by
Scott Malthouse
This isn't official, just me noodling around in the Maiden-verse. You'll need the USR rules to play. I'll specifically be using the rules in Tequendria, which is essentially USR 3.0 due to the focus on balance and progression. Players of Legacy of the Beast will recognise a few similarities, but I wanted to alter the story.
Guardians of the Shatterverse
The setting
In the Iron Maiden RPG players take on an aspect of Eddie, Iron Maiden's perennial ghoulish mascot, as they travel the multiverse hunting down evil in all its forms. Time and Space has been fractured by an evil force called The Gloam an the universe is now called the Shatterverse. The Gloam's dark tendrils have woven their way into the shards of the Shatterverse, poisoning time and space. However, there are those powerful enough to stand against the Gloam and travel through the Shatterverse - they are the Eternals. Eddie is an Eternal who, when the universe was fractured, split into his individual aspects from all space and time. Oh, Eddie can be female too.
Now the Aspects of Eddie are coming together to defeat the Gloam and remake the universe once more.
Each shard represents a time and place in the history of the world. These include:
- The battlefields of WW1
- Ancient Egypt
- Medieval Britain
- Ancient Rome
- Cyberpunk future
But you can basically set it anywhere you want.
Character classes (Aspects of Eddie)
The Pharoah
When the lifegiver dies all around is laid waste. And in my last hour I'm a slave to the power of death. The Pharoah is the mighty ruler of Egypt, with the power of the gods themselves.
Starting specialisms: Born ruler (Ego 2), Tactics (Wits 2), Religious (Wits 2)
Equipment: Rod (melee d6), robes, ankh
Special ability: Mighty leader - once per day the Pharoah can boost the spirits of allies within 50ft. Each ally gain +2 to all attack rolls for 1d6 minutes.
The Trooper
You fire your musket but I'll run you through. The Trooper is a hardened soldier of the Crimean War.
Starting specialisms: Survival (Wits 2), Athletic (Action 2), Riding (Action 2)
Equipment: Musket with bayonet (ranged and melee d6), uniform, Union Flag.
Special ability: War cry - Once per combat the Trooper gains a +2 to damage for one round.
The Cyborg
Caught somewhere in time, the cyborg hails from the far future.
Starting specialisms: Technology (Wits 2), Translation (Wits 2), Piloting (Action 2)
Equipment: Laser pistol (ranged d6+1), lifeform scanner, Communicator
Special ability: Scanner - the cyborg can use its scanner to detect a number of sentient lifeforms within 100ft, even through walls and floors.
The Reaper
Cloaked in black and carrying a scythe, the Reaper is your one way ticket to the underworld.
Starting specialisms: Terrifying (Ego 2), Stealthy (Action 2), Persuasive (Ego 2)
Equipment: Scythe (melee d6), black cloak
Special ability: Dance of Death - once per combat The Reaper forces one target to dance for one round. They take a -2 to defence and cannot move from their spot.
The Shaman
Holding the heart of his latest sacrifice, the shaman divines his powers from the spirit realm.
Starting specialisms: Herbalist (Wits 2), Magic lore (Wits 2), Entrance (Ego 2)
Equipment: Skull staff (melee d6), Book of Souls, herbs
Special ability: Talk with Spirits - once per day the shaman can talk with a spirit for 5 minutes to heal yourself and up to four allies 2d6 hits.
Equipment
You'll be dealing with futuristic weapons along with medieval ones, so like anything USR I've not gone for realism. Small weapons are d6 damage, medium d6+1, large d8 and special weapons have d8+1. Being able to use certain weapons depends on your Action. D6 action can use small or medium, d8 action can use small, medium and large and d10 can use all including special. Armour comes in similar flavours: light is +1, medium +2 and heavy +3. Shields are +1.
Wait a minute, damage is assigned to weapons?
Yep, better download Tequendria. Winners of combat roll their damage die now. Half level is added to attacks too. Nifty.
Scream for me tokens
At character creation players get 3 Scream for Me tokens. These replenish when they level up. Spend a token to do one of the following:
- gain 2d6+2 Hits
- automatically hit in your next attack
- if an enemy damaged you, negate the damage
When using them, you can optionally do a Bruce Dickinson scream.
Shatterverse travel
Eddies can travel between worlds (shards). It takes 10 minutes to create a portal and the name of the shard must be spoken into the portal in order to activate it. Some names are known and others are secret. Travel is immediate. Some quests in the game will require players trying to uncover the name of the next shard.
The nature of The Gloam
The Gloam is evil incarnate. It is a primordial entity that was once part of the Eternals, but was cast away into the abyss at the beginning of time. It has emerged from the darkness to seek it's vengeance on the Eternals by remaking the universe in its own way.
The Gloam creates evil beings and can even possess the good.
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