Wednesday, 14 February 2018
The Treeps of the Broog Marshes
Posted by
Scott Malthouse
I've not written about Tequendria in a while, so I thought it was about time.
The Broog Marshes of Mondath are only whispered of in stories told by the cunning bog people who scribe their prayers in mud to Mosahn, the bird of doom. Only three wary adventurers have set foot in the foggy abyss of the Marshes, yet only one returned with darkness in her eyes, not a sound leaving her lips for ten years.
The Broog Marshes are alive and malignant, plotting against the beauty of the emerald forests and rolling fields, where children play hoops in the spring and all are glad. The adventurer eventually spoke of the Treeps, the haunting guardians of the Marshes - half man, half tree, gnarled and sinister with eyes of crawling dung beetles and smiles like knife wounds. They stand as tall as oaks, walking slowly and humming a song that even the gods detest. They feast on the numerous beasts of the marsh, such as the Hut Hut boar and the Droop Bird, whose eggs are poison to the Treeps.
The adventurer, through fearful breaths, spoke of their whispers that would put the ears of man into a deep slumber. In that deep sleep, their prey would be hung from great branches high above the ground and left to be devoured by the Oog Flies, for the bones of man are sweet to the taste of the Treep.
Treep
Lvl. 8
Type: Monster
Action: d10, Wits: d8, Ego: d6
Hits: 7d8 (28)
Attack: d10+4 (Swipe d8) or Whisper (see special rule)
Defence: d10+4
Specialisms: Camouflage (Action 4), Darksight (Wits 2), Great strength (Action 2)
Special rule: The Treep may attack with a whisper three times per combat. 1d6 targets within 20ft must test wits (hard). If unsuccessful, the target falls into a slumber in 1d3 rounds. They only awaken if harmed.
Treasure: Treep bark (3000 shards), Treep sap (+4 to Action tests for 12 hours).
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