Art: Harry Quinn |
But it's called roleplaying for a reason and it's good every now and again to take part in some naval gazing to help understand your character. So here's an exercise to try.
At the end of the session, as a GM, ask your players "what did your characters think to that session?" Go around the table and ask each player to answer. Doesn't have to be long, but it should help develop character in bitesize chunks. It helps solidify a character in the player's mind. It reminds them that they're playing a role and has them engage a little more with the game.
Or don't. Whatever.
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