I've been quiet recently on the subject of DemonLord. That doesn't mean that it hasn't been on my mind, far from it. I've been thinking about how to best deliver DemonLord as a game that people will want to play and in its current form I don't think it holds up.
There are people out there making games far better than my original vision for DemonLord. I've been thinking about the merits of releasing a completely new system that feels a lot like other RPGs already on the market. What's the advantage of that? Am I really delivering an experience that people want?
So I've decided that rather than scrapping the project, I'm refining it. I stated from the beginning that DemonLord was going to be compatible for solo play and now I want this to be the sole focus of the game. Instead of releasing a core rulebook, instead there will be a series of standalone solo adventures that incorporate the rules. What's more, each adventure will act like an expansion, adding new rules as they go.
I feel that there are very few systems out there targeting solo play and I think I can create a more innovative gaming experience in this format.