Sunday, 18 December 2011

Wizards given up on Gamma World {Publishers}



It probably seems obvious by now, but the latest iteration of Gamma World emerged with a bang and left with a solemn whisper. 

With three product releases: Gamma World, Legion of Gold and Famine in Far-Go as well as the booster packs, the game has seen minimal support from Wizards of the Coast and their future products list is devoid of mutants.

Initially there was a flurry of good articles on the WotC site and fans hoped they would keep up the trend for such a well-received game. While 4e divided people, Gamma World was almost universally accepted as a great RPG, with its 4e-lite mechanics and random elements.

Granted that I haven't played the game for some time now, but I would like to know that WotC didn't put it out to make a quick buck and dump it. But it sure seems that way.

So it looks like it's up to the fanbase to keep the game alive. Folks like David Flor have done a great job coming up with new adventures (David specifically writing 'Gammacore') which is great to see, but on the whole there's a dearth of material for the system, which is a huge shame.

While WotC may have given up on a fantastic game, that doesn't mean that we should. I plan on writing up an adventure for a free release. Watch this space, mutant.

7 comments:

  1. watching the talk via twitter, yes it seems like a great , fun game. be a shame for it to go so quickly after initial release

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  2. @Symatt It's a big shame and it seems like a very cynical thing for Wizards to do. Especially since the community as a whole accepted the game really well.

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  3. Don't worry that style of system will come back. GW was a test, and my guess is you saw a version of what D&D 5.0 may be like...

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  4. I would support Fenway5's idea: GW (and perhaps Essentials and the board games) are testing waters for 5E/Anniversary Edition.

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  5. @Fenway5 That's something that I touched on in my 5th edition post, so I totally agree.

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  6. I've been a fan of Gamma World since it's first edition. And while I was sad to see this latest version "end", it didn't surprise me at all nothing more is coming after the initial announced products. That seems to be the Gamma World modus operandi: come out with new edition, support it a bit, kill it, wait a few years & repeat. But I am sure this one will live on in fan support like all the others...

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  7. This iteration of Gamma World was only supposed to be 3 products. So I'm not surprised they're not putting out more. The cards however I though were going to be something on the shelf to support it for a while.

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