Sunday, 18 December 2011

Wizards given up on Gamma World {Publishers}

It probably seems obvious by now, but the latest iteration of Gamma World emerged with a bang and left with a solemn whisper. 

With three product releases: Gamma World, Legion of Gold and Famine in Far-Go as well as the booster packs, the game has seen minimal support from Wizards of the Coast and their future products list is devoid of mutants.

Initially there was a flurry of good articles on the WotC site and fans hoped they would keep up the trend for such a well-received game. While 4e divided people, Gamma World was almost universally accepted as a great RPG, with its 4e-lite mechanics and random elements.

Granted that I haven't played the game for some time now, but I would like to know that WotC didn't put it out to make a quick buck and dump it. But it sure seems that way.

So it looks like it's up to the fanbase to keep the game alive. Folks like David Flor have done a great job coming up with new adventures (David specifically writing 'Gammacore') which is great to see, but on the whole there's a dearth of material for the system, which is a huge shame.

While WotC may have given up on a fantastic game, that doesn't mean that we should. I plan on writing up an adventure for a free release. Watch this space, mutant.