Tuesday 6 December 2011

Turn your warrior into an assassin {T&T}

We all love the reliable warrior but let's face it, he's a bit boring. Sure you can add whatever creative fluff to his back story in order to make him stand out from the thousands of warrior clones out there, but sometimes you need some extra mechanics to make him extra special. Here's how to create your very own assassin. 

Fantasy assassins typically stick to the shadows and attack without warning, often using poisons to dispatch their targets. Because of this, assassin warriors will generally have higher than average dexterity. Swift blades and ranged weapons are their forte, so don't equip them with anything too cumbersome. Wielding dual katars only requires 16 dex and has comes with that badass Assassin's Creed aesthetic as a bonus. 4d6 + 8 at a relatively cheap price of 36 gp is a thrifty purchase that packs a punch and feels very 'assassiny'. Similarly, ranged weapons should be light and easy to carry, so a hand crossbow is a good one to go for.

Obviously an assassin doesn't want to be weighed down by plate mail and fortunately warriors' double armour means that they can wear relatively light armour and still take the hits. Consider not going for a full suit and instead patching different pieces of armour together. This will be more expensive, but it will offer maximum protection without the weight.

Of course, weapons and armour can only get you so far, so you'll need to throw some assassin talents in with the mix. As a starting talent, I recommend taking something like Sneak, based on dexterity. Later on you could go for the following:

Poison Making (INT), Knowledge of the Streets (INT), Balancing Act (DEX), Acrobat (DEX), Stone Calmness (INT), Blend in with the Crowd (CHA), Intimidation (CHA)

So there you have it, a quick guide for turning a mundane warrior into a death dealer from the shadows. Hope you enjoy!


  1. Your post clearly shows why I prefer T&T to D&D: you needn't create a whole new character class with T&T-- you simply customise an existing one.

  2. What about making your Wizard and assassin?

  3. Tom - that's an awesome idea. Do you have any advice?

  4. I envision the assassin-wizard (or wizard-assassin?) more as an alchemist type... preparing his poisons and potions beforehand, and then using them to kill his victims.

  5. Off the top of my head and wholly in T&T terms, Something like a Specialist... "Death Magus?" 'Ninja Wizza?" "Thugee?"

    At first level only "Know Your Foe." And someone must be successfully assassinated before being allowed to move to the 2nd level, despite stats.

    I agree that potions and poisons would be a good early level "spells."

    At mid level, I'd retard most magic while advancing spells like Blow Me To, Hellbomb Burst, and Death Spell #9.

    Advancing levels, learns the rest of the spells.

  6. Oh yeah, and "Death Spell#9" would be the Thugee Magus ripping out the target's heart in front of him.